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Stationary Spidertrons Defending Artillery Outpost!

Posted: Thu Mar 18, 2021 6:13 pm
by linktothepast83
https://www.youtube.com/watch?v=JWTlgFCgP8E

This is a very simple artillery outpost with no other defenses other than Spidertrons that are standing still shooting rockets at enemies that approach automatically. The blueprint i used has some walls that indicate where to put the spidertrons, after you place them you need to remove the walls since they will definitely get destroyed without helping at all. And that is because the rockets the Spidertrons use are... explosive rockets! They are placed in a safe distance from the roboport that resupplies and heals them if needed.

The spidertrons themselves are full defensive ones with no exosceleton, since they won't be moving much anyway. From various tests i made this seems to be the most effective type of defense that i tried, and quite easy to set up or move as well. The only negative is the amount of Spidertrons needed, it is not an option you should consider unless you have production that can make a lot of Spidertrons automatically with ease.


Re: Stationary Spidertrons Defending Artillery Outpost!

Posted: Thu Mar 18, 2021 8:22 pm
by NotRexButCaesar
It is too bad spidertrons aren’t blueprint-able. They would make great logistics-rocket-shield turrets. (All of those are both mods and suggestions.)

Re: Stationary Spidertrons Defending Artillery Outpost!

Posted: Sun Mar 21, 2021 2:16 pm
by ptx0
linktothepast83 wrote:
Thu Mar 18, 2021 6:13 pm
The only negative is the amount of Spidertrons needed, it is not an option you should consider unless you have production that can make a lot of Spidertrons automatically with ease.
yes, they are CPU hungry.

Re: Stationary Spidertrons Defending Artillery Outpost!

Posted: Tue Jan 11, 2022 7:26 pm
by gGeorg
ptx0 wrote:
Sun Mar 21, 2021 2:16 pm
linktothepast83 wrote:
Thu Mar 18, 2021 6:13 pm
The only negative is the amount of Spidertrons needed, it is not an option you should consider unless you have production that can make a lot of Spidertrons automatically with ease.
yes, they are CPU hungry.
Then we need towers for all the ammo types we produce already. Canon tower (it is basically tank turret on a stationary leg), Rocket tower, Mini-flame tower using hand-held flamer ammo, and shotgun tower. Also need add catapults for automation of throwing things. Ammo is obvious poison capsule and grenades.