Coop - a Marathon ( mod ) Game
Posted: Tue Mar 03, 2015 3:20 pm
Hi ,
me and a friend of mine playing quite a while together when we have time to do so.
UPDATE
Most of the factories are t3 ( yellow ) now and many of them filled with modules mk2 ( no effeciency modules )
Now we have nearly 10k of solarpanels and a maximum accumulator capacity of ~48GJ , dropping to ~20 over a night cycle )
So there some reserves here but that will chance once more mk3 module are build and more expansions are joining our project.
We still build everything without the help of logistic robots. So everything must be transported via belts or train.
Ps. My friend loves landfill. We got about 30k (and growing ) on bigger landfill in storage. He is the one that removes all the water for our expansion needs
We use some mods and we want to share that information :
Marathon ( guessed it )
endless resources ( but the minimum yield is way to low to keep up with our needs )
landfill ( playing with large amounts of water , so island hoping will follow )
treefarm ( in play but not build anything yet )
Our rules for this map
- No use of logistic robots
- Everything must be build in an aesthetic way ( poles always the same distance , factories in line , etc. )
- Every outpost must be connected to the main base ( only medium poles allowed ) ( soon tm )
- maybe something other i just forgot
Chronosfear
*why does the
me and a friend of mine playing quite a while together when we have time to do so.
UPDATE
Most of the factories are t3 ( yellow ) now and many of them filled with modules mk2 ( no effeciency modules )
Now we have nearly 10k of solarpanels and a maximum accumulator capacity of ~48GJ , dropping to ~20 over a night cycle )
So there some reserves here but that will chance once more mk3 module are build and more expansions are joining our project.
We still build everything without the help of logistic robots. So everything must be transported via belts or train.
Ps. My friend loves landfill. We got about 30k (and growing ) on bigger landfill in storage. He is the one that removes all the water for our expansion needs
Update
Old Pics
We use some mods and we want to share that information :
Marathon ( guessed it )
endless resources ( but the minimum yield is way to low to keep up with our needs )
landfill ( playing with large amounts of water , so island hoping will follow )
treefarm ( in play but not build anything yet )
Our rules for this map
- No use of logistic robots
- Everything must be build in an aesthetic way ( poles always the same distance , factories in line , etc. )
- Every outpost must be connected to the main base ( only medium poles allowed ) ( soon tm )
- maybe something other i just forgot
Chronosfear
*why does the
??
not work ? .. sorry for the pics without spoiler.