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Railroad factory
Posted: Thu Feb 26, 2015 8:05 am
by onebit
A basic railroad supply depot. 15 engine units are cached for rapid assembly of another locomotive.
Re: Railroad factory
Posted: Thu Feb 26, 2015 8:32 pm
by beny166
Nice design but I don't think you need to make signals, vagons or stops automaticly, their crafting time is really short and you don't need much of them.
Re: Railroad factory
Posted: Thu Feb 26, 2015 9:05 pm
by onebit
They require gears and electronic circuits, so I figured since those inputs are already there, why not?
Re: Railroad factory
Posted: Thu Feb 26, 2015 11:05 pm
by Marconos
I create everything in my factory. Raw materials are dirty and don't belong in my inventory. It cuts down on my ammo space
Re: Railroad factory
Posted: Tue Mar 03, 2015 7:55 pm
by DerivePi
beny166 wrote:Nice design but I don't think you need to make signals, vagons or stops automaticly, their crafting time is really short and you don't need much of them.
There are 3 advantages I can think of immediately for having the factory craft these items:
1. If you have it in your inventory, it should be a full stack. 50 signals take a while to self make.
2. base materials are a pain to deal with - why not have the robots deliver exactly what you want.
3. This is Factorio, not self-makio
Re: Railroad factory
Posted: Thu Mar 05, 2015 5:49 am
by ssilk
"Factorio is a game about automation" (from the wiki main page)