New rocket fuel

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herkalurk
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New rocket fuel

Post by herkalurk » Thu Aug 01, 2019 5:01 pm

Since we have the issue with oil changes, assuming they will remain, I've had to redo my rocket fuel lines for rocket production.
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steinio
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Re: New rocket fuel

Post by steinio » Thu Aug 01, 2019 5:39 pm

Edit: Is the blue output belt compressed?
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Serenity
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Re: New rocket fuel

Post by Serenity » Thu Aug 01, 2019 7:26 pm

With productivity modules and speed beacons the ratio almost becomes 2:1 (2 rocket fuel to 1 solid fuel). 12 beacons for solid fuel and 10 beacons for rocket fuel is about 1:0.53

That results in something like this (just for demonstration, but it should be tileable):
RocketFuel.jpg
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herkalurk
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Re: New rocket fuel

Post by herkalurk » Fri Aug 02, 2019 3:02 am

steinio wrote:
Thu Aug 01, 2019 5:39 pm
Edit: Is the blue output belt compressed?
My setup doesn't fill the lines, but I'm not intending to. This is at my 2ndary site for rocket parts production. I have 3 trains that deliver parts to the rocket launching site. They fill at another site and generally by the time they make it to this site there isn't much space left to fill. It's the computer modules that I'm having trouble keeping up (1 speed mod, and 1 processing unit). Keeping up with the speed mods is my problem now.

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Re: New rocket fuel

Post by rhynex » Fri Aug 02, 2019 8:43 am

Serenity wrote:
Thu Aug 01, 2019 7:26 pm
With productivity modules and speed beacons the ratio almost becomes 2:1 (2 rocket fuel to 1 solid fuel). 12 beacons for solid fuel and 10 beacons for rocket fuel is about 1:0.53

That results in something like this (just for demonstration, but it should be tileable):

RocketFuel.jpg
maybe it is just me but I would check and use single red long inserter instead of two blue inserters and a chest between solid fuel and rocket fuel. with inserter stack upgrades it should be fine I believe. rocket fuel is 30 sec and even with beacons it shall not be less than a few seconds so single red inserter can handle this perhaps (it should swing four times). energy wise it is cheaper too, minimal but still something if you have thousands of inserters on map.

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Re: New rocket fuel

Post by Serenity » Fri Aug 02, 2019 3:14 pm

rhynex wrote:
Fri Aug 02, 2019 8:43 am
maybe it is just me but I would check and use single red long inserter instead of two blue inserters and a chest between solid fuel and rocket fuel.
I tried and thought it didn't keep up, but maybe that was a different beacon arrangement. Seems to be the about same.

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Optera
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Re: New rocket fuel

Post by Optera » Fri Aug 02, 2019 3:37 pm

Serenity wrote:
Fri Aug 02, 2019 3:14 pm
rhynex wrote:
Fri Aug 02, 2019 8:43 am
maybe it is just me but I would check and use single red long inserter instead of two blue inserters and a chest between solid fuel and rocket fuel.
I tried and thought it didn't keep up, but maybe that was a different beacon arrangement. Seems to be the about same.
Long inserters can keep up, its the chemical plants that are just shy of keeping the assemblers running without slight stuttering.

The alternative would be to use a 2-3 ratio, here the chemical plants are slightly too fast. Though each of my rocket fuel assemblers runs at 540% instead of 440%.
2019-08-02-17-59-49-8572087.png
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