Making things challenging
Posted: Tue Dec 02, 2014 3:06 am
In my latest game I decided I've learned enough and that playing on standard settings is kind of pointless, a bit like Minecraft. If all you want to do is build things for the hell of it, more power to you. I like a challenge however- something to struggle against and triumph over.
I set the game to have very sparse (but rich) resources and a high enemy base count and as a result I've had a very challenging game so far. A screenshot of my map is below. I got lucky in that I found a path to some copper that had just enough space between bases that I could establish an early flow of copper without being attacked too much, but as I've grown my base, the attacks have grown so frequent that probably 80-90% of the time (if not more) I have 1-3 waves of attacks hitting my base from various directions. Before I got laser towers, I was at a point where it was very dangerous to even visit my copper mining/smelting operation because my mere presence caused the biter attacks in that area to amplify to a point where they were overwhelming my factory's ability to resupply turrets with bullets. Now that I have laser towers, most of my vast arrays of gun turrets have been replaced with lasers, and they are a hell of a lot more effective, but now I have the issue that with so many laser towers, and so many attacks, I'm having to massively increase my ability generate and store electricity because my base is constantly going on the blink as huge laser arrays drain my power reserves while defending against attacks. Another thing is I've had to focus a lot more on trying to work within limited space while building up to higher research levels, whereas in the past I'd pretty much use as much space as I want to get things laid out neatly. Now neatness is very much put aside in favour of literally just staying alive and keeping my base in one piece while not stagnating on the research front.
Overall, I'm quite happy with how this game is playing out. In a future game I would probably lower the richness level of resources - right now I've noticed that having chosen "very high" resource richness, even though I've been mining my small patches for the entire game, they are still in no danger of running out, which lessens my need to optimise the way I use resources, and my need to start seeking out new resources sooner rather than later. It has become apparent that I can probably wipe out all of the enemy bases in range of my pollution areas and still not run out of resources. I may also try changing enemy bases from high to very high in a future game, though I have no idea if that would make things too hard.
I set the game to have very sparse (but rich) resources and a high enemy base count and as a result I've had a very challenging game so far. A screenshot of my map is below. I got lucky in that I found a path to some copper that had just enough space between bases that I could establish an early flow of copper without being attacked too much, but as I've grown my base, the attacks have grown so frequent that probably 80-90% of the time (if not more) I have 1-3 waves of attacks hitting my base from various directions. Before I got laser towers, I was at a point where it was very dangerous to even visit my copper mining/smelting operation because my mere presence caused the biter attacks in that area to amplify to a point where they were overwhelming my factory's ability to resupply turrets with bullets. Now that I have laser towers, most of my vast arrays of gun turrets have been replaced with lasers, and they are a hell of a lot more effective, but now I have the issue that with so many laser towers, and so many attacks, I'm having to massively increase my ability generate and store electricity because my base is constantly going on the blink as huge laser arrays drain my power reserves while defending against attacks. Another thing is I've had to focus a lot more on trying to work within limited space while building up to higher research levels, whereas in the past I'd pretty much use as much space as I want to get things laid out neatly. Now neatness is very much put aside in favour of literally just staying alive and keeping my base in one piece while not stagnating on the research front.
Overall, I'm quite happy with how this game is playing out. In a future game I would probably lower the richness level of resources - right now I've noticed that having chosen "very high" resource richness, even though I've been mining my small patches for the entire game, they are still in no danger of running out, which lessens my need to optimise the way I use resources, and my need to start seeking out new resources sooner rather than later. It has become apparent that I can probably wipe out all of the enemy bases in range of my pollution areas and still not run out of resources. I may also try changing enemy bases from high to very high in a future game, though I have no idea if that would make things too hard.