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BurnHard's latest factory

Posted: Thu Nov 13, 2014 9:43 am
by BurnHard
Just a few impressions from my latest game.

Whole base is powerd by huge solar- and accu-fields, pollution absolutely ridiculous due to speedmodules and prdouctivity modules in most assemblers. Producing insane amounts of modules type 3, don't know where to put them any more :D

No Railroads used, in my opinion they are not balanced yet (or long belts are not balanced yet). Even very long distance resource fields are very easily connected via tranport belts/pipelines.

Module Producing factory part:
Screenshot 2014-11-13 10.27.08.jpg
Screenshot 2014-11-13 10.27.08.jpg (944.23 KiB) Viewed 5902 times
Overview of the main base:
Screenshot 2014-11-13 10.26.47.jpg
Screenshot 2014-11-13 10.26.47.jpg (901.71 KiB) Viewed 5902 times
Map-View: Entire base is covered with logistic network and surrounded with laser and wall-defence-structures. The big squares are solarpanels and accus.
Screenshot 2014-11-13 10.24.48.jpg
Screenshot 2014-11-13 10.24.48.jpg (500.03 KiB) Viewed 5902 times

Re: BurnHard's latest factory

Posted: Thu Nov 13, 2014 10:19 am
by Xecutor
Cool looking base! I'm continuously failing in making symmetrical/regular bases. I always end up with some kind of hairy mess :)

A little bit of nitpicking: how can you make insane amount of modules 3 with only 1 AM for module 1?
EC production at the bottom looks very nice, but I doubt that copper supply will keep up if you manage to provide consumption comparable with production.

Re: BurnHard's latest factory

Posted: Thu Nov 13, 2014 10:26 am
by BurnHard
Module 1 Assemblers are stuffed with 4 speed 3 modules, the following ones are using less speed modules ore none. So they can keep up pretty 1:1 The insane amount is just a result of the amout of time this game is running ^^

Copper supply does keep up indeed even if full production on all assemblers, because all copper wire assemblers (and all circuit assemblers) use 4 pieces Productivity 3 modules, thus significanty decreasing the need for raw copper plates. The Bottleneck at the moment would be production of the blue circuit boards (at the moment stuffed with 4 Productivity 3, but with one speed 3 added the green circuit production would be the next bottleneck.)

Could provide the savegame if someone wants to check.

Re: BurnHard's latest factory

Posted: Thu Nov 13, 2014 10:34 am
by DaveMcW
If you are looking for stuff to do with module 3's, how about modding a 5th slot for assembing machines and seeing how fast you can mass produce rocket defenses. ;)

Re: BurnHard's latest factory

Posted: Fri Nov 14, 2014 7:25 am
by Icefox
Hi,

cool factory, can i have the save game ?

Re: BurnHard's latest factory

Posted: Fri Nov 14, 2014 9:19 am
by BurnHard
Icefox wrote:cool factory, can i have the save game ?
Sure, have fun exploring

https://www.dropbox.com/s/l5vyns549t48w ... 2.zip?dl=0