BurnHard's latest factory
Posted: Thu Nov 13, 2014 9:43 am
Just a few impressions from my latest game.
Whole base is powerd by huge solar- and accu-fields, pollution absolutely ridiculous due to speedmodules and prdouctivity modules in most assemblers. Producing insane amounts of modules type 3, don't know where to put them any more
No Railroads used, in my opinion they are not balanced yet (or long belts are not balanced yet). Even very long distance resource fields are very easily connected via tranport belts/pipelines.
Module Producing factory part: Overview of the main base: Map-View: Entire base is covered with logistic network and surrounded with laser and wall-defence-structures. The big squares are solarpanels and accus.
Whole base is powerd by huge solar- and accu-fields, pollution absolutely ridiculous due to speedmodules and prdouctivity modules in most assemblers. Producing insane amounts of modules type 3, don't know where to put them any more
No Railroads used, in my opinion they are not balanced yet (or long belts are not balanced yet). Even very long distance resource fields are very easily connected via tranport belts/pipelines.
Module Producing factory part: Overview of the main base: Map-View: Entire base is covered with logistic network and surrounded with laser and wall-defence-structures. The big squares are solarpanels and accus.