BurnHard's latest factory

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BurnHard
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BurnHard's latest factory

Post by BurnHard » Thu Nov 13, 2014 9:43 am

Just a few impressions from my latest game.

Whole base is powerd by huge solar- and accu-fields, pollution absolutely ridiculous due to speedmodules and prdouctivity modules in most assemblers. Producing insane amounts of modules type 3, don't know where to put them any more :D

No Railroads used, in my opinion they are not balanced yet (or long belts are not balanced yet). Even very long distance resource fields are very easily connected via tranport belts/pipelines.

Module Producing factory part:
Screenshot 2014-11-13 10.27.08.jpg
Screenshot 2014-11-13 10.27.08.jpg (944.23 KiB) Viewed 4251 times
Overview of the main base:
Screenshot 2014-11-13 10.26.47.jpg
Screenshot 2014-11-13 10.26.47.jpg (901.71 KiB) Viewed 4251 times
Map-View: Entire base is covered with logistic network and surrounded with laser and wall-defence-structures. The big squares are solarpanels and accus.
Screenshot 2014-11-13 10.24.48.jpg
Screenshot 2014-11-13 10.24.48.jpg (500.03 KiB) Viewed 4251 times

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Xecutor
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Re: BurnHard's latest factory

Post by Xecutor » Thu Nov 13, 2014 10:19 am

Cool looking base! I'm continuously failing in making symmetrical/regular bases. I always end up with some kind of hairy mess :)

A little bit of nitpicking: how can you make insane amount of modules 3 with only 1 AM for module 1?
EC production at the bottom looks very nice, but I doubt that copper supply will keep up if you manage to provide consumption comparable with production.

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Re: BurnHard's latest factory

Post by BurnHard » Thu Nov 13, 2014 10:26 am

Module 1 Assemblers are stuffed with 4 speed 3 modules, the following ones are using less speed modules ore none. So they can keep up pretty 1:1 The insane amount is just a result of the amout of time this game is running ^^

Copper supply does keep up indeed even if full production on all assemblers, because all copper wire assemblers (and all circuit assemblers) use 4 pieces Productivity 3 modules, thus significanty decreasing the need for raw copper plates. The Bottleneck at the moment would be production of the blue circuit boards (at the moment stuffed with 4 Productivity 3, but with one speed 3 added the green circuit production would be the next bottleneck.)

Could provide the savegame if someone wants to check.
Last edited by BurnHard on Thu Nov 13, 2014 10:36 am, edited 1 time in total.

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DaveMcW
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Re: BurnHard's latest factory

Post by DaveMcW » Thu Nov 13, 2014 10:34 am

If you are looking for stuff to do with module 3's, how about modding a 5th slot for assembing machines and seeing how fast you can mass produce rocket defenses. ;)

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Re: BurnHard's latest factory

Post by Icefox » Fri Nov 14, 2014 7:25 am

Hi,

cool factory, can i have the save game ?

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Re: BurnHard's latest factory

Post by BurnHard » Fri Nov 14, 2014 9:19 am

Icefox wrote:cool factory, can i have the save game ?
Sure, have fun exploring

https://www.dropbox.com/s/l5vyns549t48w ... 2.zip?dl=0

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