The images are too big for the forum, if I made them smaller you wouldn't be able to see what's going on.
Overview of the bluepacks-relevant part of the factory
Zoomed in at the inserters factory so you can see what's going on. I'm quite proud of the one, even though I suspect it's highly unnecessary. It keeps electronic circuits on the left side of the lane, while the right lane always has Inserters, then Fast Inserters, then Filter Inserters, then Smart Inserters. Why? So I can keep all my inserter factories in a neat row of course!
There is a small bottleneck with the electronic circuits, but nevertheless it keeps humming along, as I took this picture you can see that 4 out of 5 Labs had blue science packs in them.
Blue science packs factory
Re: Blue science packs factory
This is very nice, much better than my design (which is using logistic robots, not necessary). I especially like how you send the circuits to everything from one source, when you add more assembling machines for that, it will be producing in awesome rates. Great job!
Re: Blue science packs factory
Here is my start on blue science.
Middle belt is lacking iron currently.
(Some textures are missing because I resized window)
Middle belt is lacking iron currently.
(Some textures are missing because I resized window)
Test mode
Searching Flashlight
[WIP]Fluid handling expansion
[WIP]PvP gamescript
[WIP]Rocket Express
Autofill: The torch has been pass to Nexela
Searching Flashlight
[WIP]Fluid handling expansion
[WIP]PvP gamescript
[WIP]Rocket Express
Autofill: The torch has been pass to Nexela
Re: Blue science packs factory
Fixed in 0.2.7 tonight, hopefuly.rk84 wrote:(Some textures are missing because I resized window)