How do you effectively supply non-laser defense perimeter
Posted: Wed Jun 13, 2018 2:36 pm
Hi there!
I saw related topics related to non-laser defense but did not find suitable answer to this particular question.
This topic is a hot one having big army on both sides - who defend laser turrets and who vote against them.
For me, laser turrets are the perfect weapon : do not require supply, easy to setup/move, one-shot everyone if upgraded appropriately, maximum distance,after space science packs receiving they are really so perfect that 2 lines of those turrets and 2 lines of walls make a perfect defense that even does not require repairing. (maybe once in 100 years)
So, I started a new map with a rule of non-using laser turret defense to make things more challenging. Also I play with aliens settings set hard so I'm attaching screenshot of how my map looks like after about 60 hours.
Also example of defense line is attached, it's a combination of usual turrets and flamethrowers. Supply is done by inserting "supply points" ti the perimeter, filling it with ammo, oil, repair, and so on. To re-supply the "supply points" I use robots for the base perimeter, and use "war supply train" for remote outposts.
Remote outpost defense is blueprinted by me, easy to setup and reliable - supply train does a good job. So it does not concern me.
The issue is with a main base. I need to expand now.
I can blueprint walls and turrets and "move" them after clearing the area, but having a big area covered with non-laser defense brings one big question:
How to effectively supply all defense perimeter with oil and ammo?
1) Belts do their job but extremely long distances require periodically inserted "supply points" otherwise ammo and OIL will flow to the distant sections too long I believe.
2) Roboports can be used to supply "supply points" with ammo, repair stuff and oil barrels, but not on such huge distances as I think. So, one independent Robots network should exist for one "Supply point" as i believe. Or do you see other options?
3) Because of the above, we have to supply these independent Robot network sections with trains. Trains are good at this but:
- I have to build and rebuild a lot of supply stations every time I want to expand, takes a lot of time, also a lot of chest getting deconstructed while expanding will make a mess.
- Train system will become total mess, the only way is to do huuuuge perimeter having rails running along the walls. which again will take a lot of time. Every corner will be complicated as hell in such perimeter. (laser turrets here are good as hell and simplify things dramatically here)
- Defense section that I will be building while expand will be defenseless until complete and war supply train will arrive which is too long period of time. How to handle it if pollution level will trigger aliens even if I clear their nearest bases? Surround by temporary laser turrets? Sounds like cheating if I play not using them.
As for temporary clearing alien bases I have no limitations. Already have MK II, shields, combat robots, rockets, uranium ammo, tank with shells, all this in sufficient amount so ready to war.
I will be glad to see the solutions you have or take any advises.
I saw related topics related to non-laser defense but did not find suitable answer to this particular question.
This topic is a hot one having big army on both sides - who defend laser turrets and who vote against them.
For me, laser turrets are the perfect weapon : do not require supply, easy to setup/move, one-shot everyone if upgraded appropriately, maximum distance,after space science packs receiving they are really so perfect that 2 lines of those turrets and 2 lines of walls make a perfect defense that even does not require repairing. (maybe once in 100 years)
So, I started a new map with a rule of non-using laser turret defense to make things more challenging. Also I play with aliens settings set hard so I'm attaching screenshot of how my map looks like after about 60 hours.
Also example of defense line is attached, it's a combination of usual turrets and flamethrowers. Supply is done by inserting "supply points" ti the perimeter, filling it with ammo, oil, repair, and so on. To re-supply the "supply points" I use robots for the base perimeter, and use "war supply train" for remote outposts.
Remote outpost defense is blueprinted by me, easy to setup and reliable - supply train does a good job. So it does not concern me.
The issue is with a main base. I need to expand now.
I can blueprint walls and turrets and "move" them after clearing the area, but having a big area covered with non-laser defense brings one big question:
How to effectively supply all defense perimeter with oil and ammo?
1) Belts do their job but extremely long distances require periodically inserted "supply points" otherwise ammo and OIL will flow to the distant sections too long I believe.
2) Roboports can be used to supply "supply points" with ammo, repair stuff and oil barrels, but not on such huge distances as I think. So, one independent Robots network should exist for one "Supply point" as i believe. Or do you see other options?
3) Because of the above, we have to supply these independent Robot network sections with trains. Trains are good at this but:
- I have to build and rebuild a lot of supply stations every time I want to expand, takes a lot of time, also a lot of chest getting deconstructed while expanding will make a mess.
- Train system will become total mess, the only way is to do huuuuge perimeter having rails running along the walls. which again will take a lot of time. Every corner will be complicated as hell in such perimeter. (laser turrets here are good as hell and simplify things dramatically here)
- Defense section that I will be building while expand will be defenseless until complete and war supply train will arrive which is too long period of time. How to handle it if pollution level will trigger aliens even if I clear their nearest bases? Surround by temporary laser turrets? Sounds like cheating if I play not using them.
As for temporary clearing alien bases I have no limitations. Already have MK II, shields, combat robots, rockets, uranium ammo, tank with shells, all this in sufficient amount so ready to war.
I will be glad to see the solutions you have or take any advises.