Let's see your clever builds

Post pictures and videos of your factories.
If possible, please post also the blueprints/maps of your creations!
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vanatteveldt
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Re: Let's see your clever builds

Post by vanatteveldt »

Heh, clever :)

And I guess you can side-load the coal+steel belt onto a underground exit to easily separate the two.

(Now all I need is to find a new coal deposit...)

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DanGio
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Re: Let's see your clever builds

Post by DanGio »

Nice ! Plus, with the upcoming circuit update, it seems that spacing your drills without overlapping of drilling areas will be useful. Less ore/sec, but ability to read amount of ore remaining more precisely... I think. I'll try your build as soon as 0.13 comes out !

vanatteveldt
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Re: Let's see your clever builds

Post by vanatteveldt »

Thanks to DaveMcW, proud to present the productive mining outpost "Iron N1":
Iron, steel, and trains
(in retrospect I should have started the iron mines at the northern edge of the ore field, so it is easier to expand the steel operations... but that will have to wait until I get blueprints :))

Edit: updated screenshot to png and also the new design, with 4 rows of steel smelters and 2 rows of iron smelters. You might need to download the image to see the right hand side (http://i.amcat.nl/iron+steel.png), apparently the width of spoilers is capped?

Station is removed from the screenshot, but included below for backwards compatibility.
Completely boring train station
Last edited by vanatteveldt on Mon Feb 08, 2016 5:22 pm, edited 3 times in total.

HammerPiano
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Re: Let's see your clever builds

Post by HammerPiano »

Nice design!
Look awesome :)

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Bart
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Re: Let's see your clever builds

Post by Bart »

vanatteveldt wrote:Thanks to DaveMcW, proud to present the productive mining outpost "Iron N1":
Iron, steel, and trains
(in retrospect I should have started the iron mines at the northern edge of the ore field, so it is easier to expand the steel operations... but that will have to wait until I get blueprints :))
Due to terrible jpg-compression I have no idea what I'm looking at / what I'm supposed to see...
I have the cape.
I make the fucking whoosh noises.

vanatteveldt
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Re: Let's see your clever builds

Post by vanatteveldt »

Bart wrote:Due to terrible jpg-compression I have no idea what I'm looking at / what I'm supposed to see...
Post updated!

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Jackalope_Gaming
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Re: Let's see your clever builds

Post by Jackalope_Gaming »

Hm, that definitely is a clever way to combine mining and smelting. However, keep in mind it's one electric miner to two stone furnaces, or one electric miner to one steel furnace. That setup would have full throughput for the miners if it had steel furnaces, but it only has half because of the stone furnaces.

vanatteveldt
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Re: Let's see your clever builds

Post by vanatteveldt »

Jackielope wrote:Hm, that definitely is a clever way to combine mining and smelting. However, keep in mind it's one electric miner to two stone furnaces, or one electric miner to one steel furnace. That setup would have full throughput for the miners if it had steel furnaces, but it only has half because of the stone furnaces.
I'm pretty sure the only reason DaveMcW used stone furnaces is because I started by presenting it as an early game (pre-steel) solution. In my later screenshot I use steel smelters. The nice thing about the stone->steel transition is that they are the same size, so it's a drop-in upgrade. (It's annoying that the recipe for a steel furnace doesn't consume a stone furnace like many other upgrade paths do (e.g. belts, assembly, inserters). On the other hand none of the steam -> electric upgrades do, so maybe there is some sort of bigger design decsion).

A second advantage of coal-fired smelting is that you can easily create energy-independent outposts, and don't need to plant big poles everywhere (unless you depend on laser turrets, of course..)

apriori
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Re: Let's see your clever builds

Post by apriori »

My favourite topic is smelting :)
Classic scalable setting
Scalable setting for boxing
Any code or mods posted by me are WTFPL, unless otherwise copyrights are specified.

Neotix
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Re: Let's see your clever builds

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Guu
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Re: Let's see your clever builds

Post by Guu »

Image

Guu
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Re: Let's see your clever builds

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bibbel11
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Re: Let's see your clever builds

Post by bibbel11 »

My Chaotic Drone factory Image

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Re: Let's see your clever builds

Post by n7m6e7 »

Image

top is explosives , and the chest next to the plastic represents the coal input. built it in a new lvl

my compact oil processing plant. I probably could have made another solid fuel to use up the heavy fuel, but whatever.

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Re: Let's see your clever build

Post by Guu »

testing " research factory "https://youtu.be/s-ODoVS-1TY
compact and easily extensible
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image.png
image.png (1.38 MiB) Viewed 13485 times

ZeKanister
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Re: Let's see your clever builds

Post by ZeKanister »

Hey, i'm new here but wanted to s how my recent build. Just startet new and lost my recources because of the biters. their base is on the right side so i had to compress the science production, and i'm pretty proud of the result.The best part is, you manually can change the directions of the conveyor belt to "fine-tune" the productivity of the sciencepacks. Hope you like it as much as i do.
Comprimiert.jpg
Comprimiert.jpg (846.82 KiB) Viewed 13479 times

sirjerome
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Re: Let's see your clever builds

Post by sirjerome »

So i use shadows combo mod pack to give the game a fresh kick and i just got my second factory evolution completed
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The science pack mass production
The science pack mass production
20160309133057_1.jpg (1.59 MiB) Viewed 13271 times
Some basic bits and bobs for expanding
Some basic bits and bobs for expanding
20160309133038_1.jpg (1.43 MiB) Viewed 13271 times
adding the white electric chips
adding the white electric chips
20160309133028_1.jpg (1.51 MiB) Viewed 13271 times
Adding some blue chips
Adding some blue chips
20160309133015_1.jpg (1.39 MiB) Viewed 13271 times
getting the lines ready
getting the lines ready
20160309133001_1.jpg (1.48 MiB) Viewed 13271 times

Neotix
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Re: Let's see your clever builds

Post by Neotix »

It is not entirely my idea, because the main principle was developed by XKnight.
I used his idea and built passive sorter, which can handle objects on both lines with full belt speed. It have also simple overflow protection.
This is a great solution especially for mods, which often created more than one product.

https://embed.gyazo.com/475b0184c5b79c5 ... 081127.gif

Design where you can see how it works.
https://i.gyazo.com/379174809b586fa64d1 ... eedf86.png

It can be easily expanded to sort more item types and handle more input belts.

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Alekthefirst
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Re: Let's see your clever builds

Post by Alekthefirst »

Neotix wrote: It have also simple overflow protection.
https://embed.gyazo.com/475b0184c5b79c5 ... 081127.gif
So this works with lines backed up?
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GeordieSmith
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Re: Let's see your clever builds

Post by GeordieSmith »

Image

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