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[0.10.12 - Dytech-Treefarm-Fmod-PipeDream-Fmapmod] My map :)
Posted: Sat Sep 27, 2014 11:17 am
by Plysken
HI
More than 70 hours of game, enjoy
Thanks to "FishSandwich" for his video that i learning some usefull things.
Edit : Map updated, laser tower added for small defense
, lava machine used
Science Pack 1 and 4 Factory
Science Pack 2 Factory
Science Pack 3 Factory
This file is big so i just posted the link
Sp3
Re: [0.10.12 - Dytech-Treefarm-Fmod-PipeDream-Fmapmod] My ma
Posted: Tue Sep 30, 2014 4:37 am
by starxplor
Any chance of not requiring untrusted third part javascript for your site?
Re: [0.10.12 - Dytech-Treefarm-Fmod-PipeDream-Fmapmod] My ma
Posted: Tue Sep 30, 2014 5:03 am
by DaveMcW
starxplor wrote:Any chance of not requiring untrusted third part javascript for your site?
You don't trust Google Maps?
Re: [0.10.12 - Dytech-Treefarm-Fmod-PipeDream-Fmapmod] My ma
Posted: Tue Sep 30, 2014 12:16 pm
by DerivePi
And biter aggression turned off - Dytech shines when you have a bunch of loping blue giants start eating through your walls at the same time your electric generation stops because all of your lasers overtax the supply and turn off the water cleaning assemblers which starve the Steam Generators. You learn how to kick start your system back on really quickly!
Re: [0.10.12 - Dytech-Treefarm-Fmod-PipeDream-Fmapmod] My ma
Posted: Tue Oct 07, 2014 2:41 pm
by ares0027
all mods work with each other without problems?
can you please list all the mods and versions you are using?
Re: [0.10.12 - Dytech-Treefarm-Fmod-PipeDream-Fmapmod] My ma
Posted: Tue Oct 07, 2014 5:03 pm
by Plysken
Yes, all work fine, juste a little issue with F mod, the rocket do not work or it's me
there the list you wanted :
Base 0.10.12
floors 0.02
Automatic Rail Laying Machine 0.0.6 <- this one doesn't work but i don't disable it. I don't use it anyway so...
Dytech-Core 0.10.5
Fmod 1.10.5
Goodle Maps Factorio style 0.3.6
Larger Invetory 1.0.0
Side- Inserters 1.0.0 update by me, original mod still in 0.9.8
Smart Inserters 1.0.1
TimeButtons 0.2.0
Treefarm-Mod 1.1.9
Pipe Dream 0.1.0
Tanks 0.1.1
Dytech-Automation 1.1.0
Dytech-Dynamic 0.0.3
Dytech-Energy 1.2.2
Dytech-Inserters 1.0.0
Dytech-Logistic 1.0.1
Dytech-Modules 1.1.0
Dytech-Storage 1.1.0
Dytech-Transporation 1.1.0
Dytech-Warfare 1.1.0
Dytech-Metallurgy 1.1.0
Dytech-Tools 1.0.1
Re: [0.10.12 - Dytech-Treefarm-Fmod-PipeDream-Fmapmod] My ma
Posted: Thu Oct 09, 2014 1:17 pm
by Ackbarspiff
Really nice base. I like your more railroad focused approach contrary to the usual style with transportbelts or the "cheatish" mass drone approach.
Makes me want to try making a similar base with railroads.
Gotta say once you get used to Dytech/Treefarm/Fmod you will never want to go back again. Those mods really makes the game so much better!