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Hostile environment

Posted: Fri Sep 26, 2014 4:50 pm
by Boogieman14
Not really much of my own creation yet, but this is my current game:
Image

Playing with bob's ores, so that's the calico pattern you see inbetween all the red. (and rseding's ore expansion, so eventually I will have to expand :) )

I'm up to blue science now and I've started building a defensive line of laser turrets to hold the cranky neighbours at bay.

Re: Hostile environment

Posted: Fri Sep 26, 2014 7:33 pm
by n9103
Good thing you're not using the rebalancer mod ;)

Re: Hostile environment

Posted: Fri Sep 26, 2014 7:39 pm
by silman
You should really make a let's play. FishSandwich thinks he played "Hard Mode," i would love to watch this.

Re: Hostile environment

Posted: Fri Sep 26, 2014 7:43 pm
by Boogieman14
Not sure I've heard of the rebalancer mod, searching 'rebalancer' in the mods forum returned nothing, but you've made me curious :)

As for the let's play: Apart from my not being too comfortable making video in the first place, I doubt my playstyle lends itself well to making video. I tend to take my time doing things, which would likely lead to some rather boring videos. If there's any interest, I'll make some attempts to document my progress here though.


If I ever really get stuck though, I'll be sure to submit it to -root for an episode of FixIt ;)

Re: Hostile environment

Posted: Fri Sep 26, 2014 7:51 pm
by silman
Boogieman14 wrote: As for the let's play: Apart from my not being too comfortable making video in the first place, I doubt my playstyle lends itself well to making video. I tend to take my time doing things, which would likely lead to some rather boring videos.
As someone who is currently 36 hours into their first playthrough and only just now starting to set up red circuits, i know that feeling all too well. I tore down my entire main factory three times, and oil processing facility once, before settling on a design i liked for both. Also I was 25 hours in when i even started to set up defenses surrounding my base (lasers and double thick walls), until then i just made sure to kill off all the biters around me early by crashing cars into their spawners and running for my life away from the worms, then doing drive-bys with another car to collect the artifacts. It was a rough start for me, but i finally feel like im picking up speed....

Now if i could only come up with a good design for my Adv. Circuits and decide if I want them to have their own dedicated copper and iron supply. I am told i should do it but then i'd have to expand my base more just to get another copper source and they would be produced so far away from my main factory...

Re: Hostile environment

Posted: Fri Sep 26, 2014 8:27 pm
by Boogieman14
So by now I have all the basics pretty much provided. I have my repair bots flying around keeping my walls in place and am adding a bit of a logistics network. Here's an overview of the core of my factory:
Image

My aim was compact, not necessarily optimal, so there's probably a few weird things in there (and a few things where even I'm now saying "d'oh", but then don't feel like fixing :) )

First main challenge will be to find some more iron, the vein inside my base has a bit over 200k left so that'll still last me a while yet, but better to be prepared. Luckily there's a rather juicy looking vein a short bit to the northwest. Currently inhabited though, so I'll first have to vacate the premises. I see lots of turret creep in my future. Other resources are still looking good, after iron I'll need to start looking for some more oil.

I'll also need to start playing with bob's mods, so far I've completely ignored those (which I consider a good thing that I"ve been able to get to this point completely ignoring them, the only effect it's had until now is that I had to add a smart inserter to filter out some special ores :) )

Re: Hostile environment

Posted: Fri Sep 26, 2014 9:30 pm
by n9103
Sorry, completely pulled a brainfart on the name of the mod.
RSO is the mod I was talking about.
In essence it rebalances Factorio, but that's not at all it's name.

Re: Hostile environment

Posted: Fri Sep 26, 2014 9:33 pm
by -root
Boogieman14 wrote:If I ever really get stuck though, I'll be sure to submit it to -root for an episode of FixIt ;)
Image

Bring it :twisted: :lol:

Re: Hostile environment

Posted: Fri Sep 26, 2014 10:03 pm
by Boogieman14
n9103 wrote:Sorry, completely pulled a brainfart on the name of the mod.
RSO is the mod I was talking about.
In essence it rebalances Factorio, but that's not at all it's name.
Ah yes, I've used that for previous game. I tried it for this game too, but I felt that combined with bob's ores, it gave too many of the added ores in the starting area. And actually, I think RSO wouldn't give this many biters. But yeah, the iron, copper and coal spawns in the starting area would likely make this nearly impossible.

Re: Hostile environment

Posted: Fri Sep 26, 2014 10:41 pm
by Boogieman14
Image

The iron ore patch I mentioned, with some of the nearby natives :| That's gonna cost me some drones...

Re: Hostile environment

Posted: Sat Sep 27, 2014 12:14 am
by boro
random pic of a hostile environment in dytech
factorio15.jpg
factorio15.jpg (900.11 KiB) Viewed 6320 times

Re: Hostile environment

Posted: Sat Sep 27, 2014 12:19 am
by Boogieman14
Yeah, I liked the warfare aspects of Dytech. I severely disliked some of the core modifications though, so I quit playing with it.

Re: Hostile environment

Posted: Sat Sep 27, 2014 12:24 am
by silman
Boogieman14 wrote:Yeah, I liked the warfare aspects of Dytech. I severely disliked some of the core modifications though, so I quit playing with it.
Im curious, what parts of the core did you dislike?

Re: Hostile environment

Posted: Sat Sep 27, 2014 3:57 pm
by Xterminator
I'm actually currently playing game with all Dytech modules enableb, except metallurgy. I am only in about 7-8 hours in so have not experienced any of the biters it adds, but I fear the time when they up. I hope I will be prepared :o
Also curious as to which parts of Dytech you disliked?

Re: Hostile environment

Posted: Sat Sep 27, 2014 4:44 pm
by Boogieman14
Well, this is kinda awkward :oops: I don't even recall with certainty what I disliked about DyTech. The game is about 24 hours in and I remember feeling like I didn't enjoy the game with DyTech, but even after loading it up again, I can't really put my finger on it anymore (guess 20 hours of hostile environment blurred the memory somewhat ;) ) . One of the aspects I disliked is the added stone gears he threw into the mix. Other than that, maybe it's all just 'too much'. Shitloads of different inserters, added robots and roboports, different size chests, etc (granted, that isn't all just dytech core)

Re: Hostile environment

Posted: Sat Sep 27, 2014 5:58 pm
by Boogieman14
Well, that hostile environment got pretty boring pretty quick, when all it comes down to is to use drones and turretcreep to gain a few more tiles on the biters. The only way I can see to make any real progress on the biters is to use destroyers to wipe them all out asap... And that'll likely get boring too :) I may return to the map occasionally if I feel like some slaughter and mayhem, but otherwise I've just started a some more more sane map :)