What an average modded day looks like in Factorio
Posted: Sat Apr 07, 2018 8:56 am
Hi My factorio has a few mods on it...nothing game breaking but only those which offer an "End Game"...items very powerful, but very expensive.
My current green chip production cannot keep up, even though its producing over 11,000 chips per minute (default P), so I built these assemblers to assist the network, they are disconnected from the main bus and run directly to the blue chip sector via tunnels.
This assembler I am showing is full of speed 3 modules, with a further 14 modules provided by the beacons just to the right. I thought of an interesting post which suits it well.
What the assembler looks like ingame:
https://imgur.com/a/ZJmVf
What it really looks like
https://imgur.com/VvZgo2H
My current green chip production cannot keep up, even though its producing over 11,000 chips per minute (default P), so I built these assemblers to assist the network, they are disconnected from the main bus and run directly to the blue chip sector via tunnels.
This assembler I am showing is full of speed 3 modules, with a further 14 modules provided by the beacons just to the right. I thought of an interesting post which suits it well.
What the assembler looks like ingame:
https://imgur.com/a/ZJmVf
What it really looks like
https://imgur.com/VvZgo2H