Post your rookie misstakes!
Posted: Tue Mar 27, 2018 9:29 am
I'm sure we've all had these moment in Factorio. When after minutes/hours/days of frantically building then bashing your head against a nearby Stone Wall, you finally figure out what you did wrong and go... "durrr... doh."
So, let's share some laughs at our own expense and share experiences. I'll start!
- Tinkering with rail setups was something I enjoyed since figuring out how to build those big trains. My rookie self was fond of dual homed trains since you can just make an easy dead-end track that way. However, my rookie self was used to Transport Tycoon style signalling, so I only built signals on one side of the tracks when doing crossing tracks. It took me a good day to figure out why trains only wanted to go one way.
- Robogrids are great for automating things. The logistics system isn't too smart in detecting a loopback however. Fool me had bots deliver some engines at the start of a small supply belt, then thought to be clever and have the surplus of that belt pushed back into a provider chest so it could be available to other parts again! Genious, right? Well, a few hours later I had some power issues in my relatively small factory. Issue appeared to be roboport related. Turns out there were ~1000 bots moving engines between that provider chest and the requestor chest... Whoops!
- Sometimes you need to make changes to you power plant. It's a given, the thing might need to be expanded... Fool me had a midsized solid fuel based plant that was in the way, so I wanted to move it. So, build the new one in the right location, run the fuel belt, connect up the water... make sure it's getting fueled and is ready. Brilliant! And I can use the buildings from the old one to expand it! So... I'll deconstruct the old plant and... hey, why is the power out? Doh... forgot to run a power line from the new power plant to the factory.
So, let's share some laughs at our own expense and share experiences. I'll start!
- Tinkering with rail setups was something I enjoyed since figuring out how to build those big trains. My rookie self was fond of dual homed trains since you can just make an easy dead-end track that way. However, my rookie self was used to Transport Tycoon style signalling, so I only built signals on one side of the tracks when doing crossing tracks. It took me a good day to figure out why trains only wanted to go one way.
- Robogrids are great for automating things. The logistics system isn't too smart in detecting a loopback however. Fool me had bots deliver some engines at the start of a small supply belt, then thought to be clever and have the surplus of that belt pushed back into a provider chest so it could be available to other parts again! Genious, right? Well, a few hours later I had some power issues in my relatively small factory. Issue appeared to be roboport related. Turns out there were ~1000 bots moving engines between that provider chest and the requestor chest... Whoops!
- Sometimes you need to make changes to you power plant. It's a given, the thing might need to be expanded... Fool me had a midsized solid fuel based plant that was in the way, so I wanted to move it. So, build the new one in the right location, run the fuel belt, connect up the water... make sure it's getting fueled and is ready. Brilliant! And I can use the buildings from the old one to expand it! So... I'll deconstruct the old plant and... hey, why is the power out? Doh... forgot to run a power line from the new power plant to the factory.