FacTrain - Transport Tycoon Scenario

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FacTrain - Transport Tycoon Scenario

Postby DellAquila » Sat Mar 17, 2018 4:49 pm

Get Here:
https://mods.factorio.com/mod/Factrain

INSTALLATION:
Scenario... You can download and put in the %appdata%\Factorio\scenarios or just download in game.

DESCRIPTION:
The factory is all there, you only have to build the Transportation!

Like OpenTTD Transport Tycoon Game

The focus of the game is just making trains. Its a Transport Tycoon Scenario type map and it would really be nice if we could get some scripts to improve it. If anyone wanna help. We could even have something with money, cost per rail, train, profits ...

This map already has factories all scattered with a capacity of up to 1,000 sciences per minute, and it is up to you to build hundreds of trains to transport the materials between the factories.

In this version of the map:
-Infinite basic raw material
-Rails and work material available infinitely
-Infinite electric energy for the factories
-Science Challenge (Target 1000 per minute) (You have to research speed and stack size to get this number with the factories) (The game is about balance the items between factories, use the distribution centers!)

I intend to change that over time and help from more experienced players. If anyone wants to play and give some suggestions, thank you very much!

IDEAS:
Have something with money: Cost per rail, Train, Profits, Costs Refuelling.
Statistics from trains
Line of research focused on better Trains
Energy transportation (Today is infinite) / Self-powered outposts (at least part of them), which will require fuel or steam supplies.
Block players to construct things that are not relative to trains
Lower capacity of wagons for faster escalation of challenge
Dificulty: Easy / Medium (No Infinity Energy, No things available, just train stuff) / Hard Mode (No Infinity Energy / No Infinite raw materials / No things available, just train stuff)
More ambitious stuff:
- Aging of trains, making them slower with time
- Weight of cargo
- System for automatic coupler
- Include bitters into process
- Ramdomly make factories in map, every time we open the scenario (based on a blueprint book), making infinite factories when you know more of the map

CHANGELOG:
v0.0.6
- Bigger Stacks to build more
- Add Belt Balancers blueprint / Text Blueprint

v 0.0.5
- Fixed errors in patchs with different ores that shows
- Added Train Blueprint in Game

v 0.0.4
- Now... Much Bigger MAP! More Space to railways
- New Distribution Centers, to re-distribute materials around the city
- Decorative roads and nature. All in Factorio Vanilla. Cars and Roads disponible for going for all factories in the city.
- More items available in network system

BLUEPRINTS USED:
factorioprints.com/Factrain

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BETTER WITH:
http://mods.factorio.com/mod/PavementDriveAssist
http://mods.factorio.com/mod/auto-research
http://mods.factorio.com/mod/production-monitor
https://mods.factorio.com/mod/Zoom

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Last edited by DellAquila on Sat Mar 24, 2018 4:56 pm, edited 1 time in total.
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Re: FacTrain - Transport Tycoon Scenario

Postby DellAquila » Sat Mar 24, 2018 7:17 am

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Re: FacTrain - Transport Tycoon Scenario

Postby system » Wed Mar 28, 2018 1:06 pm

You could unpack save file, and remove bluprints.dat from there. It will reduce size by 1/3.
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Re: FacTrain - Transport Tycoon Scenario

Postby vanatteveldt » Fri Mar 30, 2018 6:29 pm

This is really cool! I'll have a look at it as soon as I find gaming time...
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