Factorio TIC-TAC-TOE

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Factorio TIC-TAC-TOE

Post by GalactusX31 » Thu Jan 11, 2018 3:35 am

Hello everyone, I've been playing factorio for a while now and I love the logical part and automation, and because many processes take time, in my free time I wanted to do something different, just for fun and a personal challenge, I searched the forum and google, and it seems that nobody has done this, so I've built it and I want to show you :)

I present to you: TIC-TAC-TOE

Player control
Game logic rules
Game board
I am sure that I have made mistakes, that this design can be improved, but for now, I do not have enough knowledge of the factorial logic to do it, any suggestions to improve will be well received, I hope you like it and have fun :)

Posts: 30
Joined: Wed Nov 04, 2015 11:44 am

Re: Factorio TIC-TAC-TOE

Post by looney » Mon Feb 05, 2018 1:48 pm

There's probably a way to drastically simplify your circuitry by using bit-wise operators, eg AND.
If you say that each board position is 2^N. With a single constant generator you can emit all the winning board positions; A=7, B=56 etc
Then I think you can AND the winning positions against both players ....
Or something like that anyway.

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