First Factory (warning: contains pictures)
Posted: Fri Aug 01, 2014 10:38 pm
Hello everyone.
I bring you some pictures of my first factory. A lot of game hours in it. A shameful lot.
Click on the pictures for a bigger version.
We'll start with the ore input, that arrives by train and is handled by logistics robots into storage or to belts that go into the factory. One way only trains with two wagons bring iron, copper and coal to this station.
An overview of the station:
And a close-up of the little buggers in action:
The ores go in double express belts to the smeltery. They leave the smeltery in double express belts as well and go to the factory.
This is the main input for the factory. Some of the iron is converted into steel for the entire factory right here. The belts are going from the top-right to the bottom-left of the screen. I stopped the whole factory for the screenshots.
The science production and some supporting assemblers:
Right below this, some considerable circuit production. The green circuits assemblers are used in science making, red circuits and circuits requested by some low-volume assemblers through the logistics network.
The red circuits feed the science by belts and the rest of the factory through logistics.
You can see weapons of mass destruction being made on the right and several other standalone assemblers, all feeding on the materials available nearby.
All the stone related production is carelessly planted here too, on the bottom left.
A little station on the south side of the factory. These trains go both ways, which simplifies a lot station building. I installed them with less wagons to make up for it. They bring oil barrels and stone to the factory.
A better view of the crude oil storage. The oil is unpacked near the station and transported by pipe to the oil processing plant.
The oil processing plants can be seen here. Plastic, batteries and sulfur all go by belt to where they are needed. Some minor assemblers request batteries by logistics.
The blue circuit production line is here because Factorio's maps are too small and I didn't have any more space. Some random assemblers are here as well for the same reason.
The rest of the oil processing. Solid fuel takes a long ride from here to the west side of the factory. Coal is only used to make plastic.
Lack of space again. All engine and robot stuff is here. And lot of other things too.
Chest and module production. All done by logistics.
Also the radar blueprint I snagged from these forums. Self-suficient, not connected to the main power network.
The east entrance to the base:
Right above, a part of the north wall. One of those radars here again.
A sample of my solar farm. Check the minimap. A radar managed to creep his way in the solar farm.
Shiny!
The west wall of the base, protecting the solar farms.
It's not all nice and clean. Some fuel burning happens here.
This little thingamajiggy saves a lot my solid fuel. Shamelessly copied from these forums.
South wall. (The invasion of the random radars?)
The south east entrance must break some kind of record for holes in the wall. I think it's wonderful.
I smash a LOT of cars. So I keep one of these chests near each entrance of the base.
An overview picture of a mining outpost:
A close-up of the oil loader:
And the ore one. No attempt was made here to balance the different ores. It's all going to be mined anyway.
A smaller outpost, ready to be demolished. All of these outposts are built with blueprints, apart from the actual miners and pumps, which are placed manually. The destruction is automated too, of course.
The materials are usually brought in the trunk of the car. The roboport is not connected to the main network.
Overview of all the factory, more or less. The solar farms are to the left of it, past the steam engines.
A part of the big map. There are more tracks to other directions, but the outposts were deconstructed long ago. I usually leave the main line, in case I want a resource further in that direction.
Those are all the pictures for today.
I bring you some pictures of my first factory. A lot of game hours in it. A shameful lot.
Click on the pictures for a bigger version.
We'll start with the ore input, that arrives by train and is handled by logistics robots into storage or to belts that go into the factory. One way only trains with two wagons bring iron, copper and coal to this station.
An overview of the station:
And a close-up of the little buggers in action:
The ores go in double express belts to the smeltery. They leave the smeltery in double express belts as well and go to the factory.
This is the main input for the factory. Some of the iron is converted into steel for the entire factory right here. The belts are going from the top-right to the bottom-left of the screen. I stopped the whole factory for the screenshots.
The science production and some supporting assemblers:
Right below this, some considerable circuit production. The green circuits assemblers are used in science making, red circuits and circuits requested by some low-volume assemblers through the logistics network.
The red circuits feed the science by belts and the rest of the factory through logistics.
You can see weapons of mass destruction being made on the right and several other standalone assemblers, all feeding on the materials available nearby.
All the stone related production is carelessly planted here too, on the bottom left.
A little station on the south side of the factory. These trains go both ways, which simplifies a lot station building. I installed them with less wagons to make up for it. They bring oil barrels and stone to the factory.
A better view of the crude oil storage. The oil is unpacked near the station and transported by pipe to the oil processing plant.
The oil processing plants can be seen here. Plastic, batteries and sulfur all go by belt to where they are needed. Some minor assemblers request batteries by logistics.
The blue circuit production line is here because Factorio's maps are too small and I didn't have any more space. Some random assemblers are here as well for the same reason.
The rest of the oil processing. Solid fuel takes a long ride from here to the west side of the factory. Coal is only used to make plastic.
Lack of space again. All engine and robot stuff is here. And lot of other things too.
Chest and module production. All done by logistics.
Also the radar blueprint I snagged from these forums. Self-suficient, not connected to the main power network.
The east entrance to the base:
Right above, a part of the north wall. One of those radars here again.
A sample of my solar farm. Check the minimap. A radar managed to creep his way in the solar farm.
Shiny!
The west wall of the base, protecting the solar farms.
It's not all nice and clean. Some fuel burning happens here.
This little thingamajiggy saves a lot my solid fuel. Shamelessly copied from these forums.
South wall. (The invasion of the random radars?)
The south east entrance must break some kind of record for holes in the wall. I think it's wonderful.
I smash a LOT of cars. So I keep one of these chests near each entrance of the base.
An overview picture of a mining outpost:
A close-up of the oil loader:
And the ore one. No attempt was made here to balance the different ores. It's all going to be mined anyway.
A smaller outpost, ready to be demolished. All of these outposts are built with blueprints, apart from the actual miners and pumps, which are placed manually. The destruction is automated too, of course.
The materials are usually brought in the trunk of the car. The roboport is not connected to the main network.
Overview of all the factory, more or less. The solar farms are to the left of it, past the steam engines.
A part of the big map. There are more tracks to other directions, but the outposts were deconstructed long ago. I usually leave the main line, in case I want a resource further in that direction.
Those are all the pictures for today.