Stupid Simple Train Refueling
Posted: Sun May 21, 2017 11:50 pm
This one is probably a no-brainer but I thought I would share.
For anyone who either likes to build spread out or "Railworld" style like myself, one of the first problems you run into is how to refuel trains that don't all arrive at some central point.
1st Setup a place to make fuel. For me this is my PetroChem facility. I start usually by mixing extra petro into blocks. Later I build Liquefaction to ramp up production for Rocket fuel. A 1-1 train should be sufficient for most networks to handle deliveries.
2nd Identify places of common intersect. For me this is my Home base, Science Base, Ore Smelting Yard, and Nuclear depot. Here I create a Fuel specific station for drop off and 1 roboport (or enough to cover all stations at this base)and a single stack of bots (more depending on the amount of trains) It really doesn't take many. Rocket Fuel burns sloooooooooooooooooooooow.
-Limit the size of your drop off chest to a reasonable number. I chose 100 Rocket Fuel
-Wire the output chest to your station. Station should enable when fuel is less than some number (100 Rocket Fuel in my case)
-Requester chests are set to a full train load of fuel (30 Rocket Fuel or 150 Solid Fuel depending) though you could easily go with 1 stack of fuel (10/50).
Wait conditions on the delivery train are flexible for fuel pickup but probably best at "Empty or Inactivity=5" for drop off.
For anyone who either likes to build spread out or "Railworld" style like myself, one of the first problems you run into is how to refuel trains that don't all arrive at some central point.
Railworld Map
The setup is simple and can probably be done most successfully starting with Solid Fuel and of course eventually Rocket Fuel.1st Setup a place to make fuel. For me this is my PetroChem facility. I start usually by mixing extra petro into blocks. Later I build Liquefaction to ramp up production for Rocket fuel. A 1-1 train should be sufficient for most networks to handle deliveries.
2nd Identify places of common intersect. For me this is my Home base, Science Base, Ore Smelting Yard, and Nuclear depot. Here I create a Fuel specific station for drop off and 1 roboport (or enough to cover all stations at this base)and a single stack of bots (more depending on the amount of trains) It really doesn't take many. Rocket Fuel burns sloooooooooooooooooooooow.
-Limit the size of your drop off chest to a reasonable number. I chose 100 Rocket Fuel
-Wire the output chest to your station. Station should enable when fuel is less than some number (100 Rocket Fuel in my case)
-Requester chests are set to a full train load of fuel (30 Rocket Fuel or 150 Solid Fuel depending) though you could easily go with 1 stack of fuel (10/50).
Drop Off and Transfer
The delivery train is set to pickup fuel then hit each drop off station in sequence. Because stations disable when full the train will automatically skip these. Wait conditions on the delivery train are flexible for fuel pickup but probably best at "Empty or Inactivity=5" for drop off.
Orders
A final note on priming this system. 100 fuel per drop point + 30 fuel per requester chest and a train car that carries 400 means the system could take a bit to prime. I recommend starting with a good amount of fuel stock before switching from coal. I hard switched from belted coal to this with about 500 rocket fuel on something like 50 trains no problem. The 10 fuel (50 for Solid Fuel) number per train is probably a good place to start. At the time I only had 4 assemblers making fuel just prior to setting up liquefaction.