Another Shopping Mall

Post pictures and videos of your factories.
If possible, please post also the blueprints/maps of your creations!
For art/design etc. you can go to Fan Art.

Post Reply
Shokubai
Filter Inserter
Filter Inserter
Posts: 470
Joined: Mon May 02, 2016 3:17 pm
Contact:

Another Shopping Mall

Post by Shokubai »

So this has been going around and I have my own that I came up with way back when the "main bus" became a thing. This is my tool factory and train resupply yard pre-bots in almost every game. It is easy to adapt this design to a a two sided version with a path down the middle. This reduces length not to mention really gives it that "mall" feel. I like to build my FARL depot right above or at the end of this and it grows longer as the game progresses. Keep in mind this is not a "balanced throughput" mechanism. It is designed as a convenience store that constantly refills the shelves while I am doing whatever.
(right click "open image in new window" for larger)
overview2.png
overview2.png (406.53 KiB) Viewed 8330 times
The idea is simple. I feed sets of resources off my main bus to this line of assemblers in parallel rows. Some mixed, some not. Belts start 3 spaces away from assembler line and I leave 1 space between belts. The order is not so important but you may find variations that are easier to split.
Belt Makeup
Then i set assemblers, with a space between each, in groups based on feel and feed order (Inserter->Fast Inserter->Stack Inserter). Breaking resources off this brach bus is just a matter of of using a splitter and underground belt for each resource. Passing items between assemblers is as easy as an inserter between. Generally you want to limit your output chests to something appropriate. For me, Train tracks I never limit but splitters and underground belt may be limited to 100, etc...
Examples
This is obviously a fairly early game example. Next steps are to change chests to passive providers. Add Requester chests to Belt/Inserters for trash cleanup and recylcing. Some of the belt items can be supplemented with additional belts (red circuits are obviously missing in my example. I leave room to add this later) or you can fill this need with requester chests as you go. This typically remains a permanent structure in my base though very late I may supplement production of megabase items like belts and inserters.

As an added bonus the Click and Drag function of .15 means I can walk down the hallway holding control and just grab everything!

I pair this setup with my FARL train pretty early on. As soon as I get requester chests i set them up to refill my train with all manner of items that I need to build remote factories. Its really great if I am off building a base somewhere and I go "CRAP I didn't bring enough splitters". I just sent the train home while I continue and then request it back. Its like Amazon Factorio Prime!

I will attempt to add a late game Blueprint later but for now I hope you enjoy the idea.

Post Reply

Return to “Show your Creations”