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[0.15.9] all science +-120/min/color(bluebelt & prod3)

Posted: Wed May 03, 2017 8:36 pm
by mophydeen
see my blueprint book: http://bit.ly/factorio-sl-blueprintbook
Screenshot from 2017-05-06 00-04-11.png
Screenshot from 2017-05-06 00-04-11.png (66.84 KiB) Viewed 17780 times
Screenshot from 2017-05-05 23-59-07.png
Screenshot from 2017-05-05 23-59-07.png (2.13 MiB) Viewed 17780 times

Re: all science

Posted: Thu May 04, 2017 5:05 am
by Raxnar
Any chance you could post a higher res (hosted) image?

would like to check this out in detail.

Nice work.

Re: all science

Posted: Thu May 04, 2017 5:20 am
by Koub
You can also post JPG instead of PNG, and you'll be able to post fat better resolution for the same weight.

Re: all science

Posted: Thu May 04, 2017 7:01 am
by iceman_1212
Any chance it would be possible to show the production tab while this setup is running? Achieving 1.5 science per second was fairly common in 0.14 science/starter bases (10/12/24 bases) but doing so in 0.15 will require considerably more infrastructure.

P.S. Some of these belts will need to be upgraded from yellow. For example, 5 t2 assemblers making gear wheels consume 15 iron per second (gear wheel recipe consumes 2 iron every 0.5 second = 4 iron every second, multiplied by 0.75 for t2 assembler crafting speed = 3 iron per second realized consumption per assembler), which exceeds the throughput of a yellow belt (13.33 items per second).

Re: all science

Posted: Fri May 05, 2017 9:38 am
by mophydeen
Raxnar wrote:Any chance you could post a higher res (hosted) image?

would like to check this out in detail.

Nice work.
See the blueprint string in the first post or in my signature.

Re: all science

Posted: Fri May 05, 2017 9:40 am
by mophydeen
iceman_1212 wrote: P.S. Some of these belts will need to be upgraded from yellow. For example, 5 t2 assemblers making gear wheels consume 15 iron per second (gear wheel recipe consumes 2 iron every 0.5 second = 4 iron every second, multiplied by 0.75 for t2 assembler crafting speed = 3 iron per second realized consumption per assembler), which exceeds the throughput of a yellow belt (13.33 items per second).
All my blueprints are yellow, except the endgame ones, and I upgrade them using my sl-extended upgrade planner (see: viewtopic.php?f=97&t=39562)

Re: all science

Posted: Fri May 05, 2017 2:35 pm
by Zonk
Seems nice but i just wonder are 10 Assemblers on Red sience enough to supply 49 speed beaconiced research labs?

Re: all science

Posted: Fri May 05, 2017 3:20 pm
by mophydeen
Zonk wrote:Seems nice but i just wonder are 10 Assemblers on Red sience enough to supply 49 speed beaconiced research labs?
all bottles are in equal supply. The labs are not calculated


ps: currently working on next version with productivity modules (end game version)

Re: [0.15.9] all science +-120/min/color(bluebelt & prod3)

Posted: Fri May 05, 2017 10:06 pm
by mophydeen
Updated version for new science and new underground belts.

Re: [0.15.9] all science +-120/min/color(bluebelt & prod3)

Posted: Sat May 06, 2017 8:37 pm
by mophydeen
updated the blueprint to be all yellow belts and assemblers 2.
Now you can use it at the start of a new map.

Ratio's are end game ready.
Just use the upgrade planner to upgrade to blue belt and assembler 3, then add extra modules

Re: [0.15.9] all science +-120/min/color(bluebelt & prod3)

Posted: Sun May 07, 2017 12:01 am
by mophydeen
updated blueprint:
- added coal liquefaction
- increase productivity3 modules in refineries and chemical plants from 2 to 3.

Re: [0.15.9] all science +-120/min/color(bluebelt & prod3)

Posted: Sun May 07, 2017 5:36 pm
by Zonk
Can you add a picture with the mainbus ?

Re: [0.15.9] all science +-120/min/color(bluebelt & prod3)

Posted: Sun May 07, 2017 10:53 pm
by mophydeen
Zonk wrote:Can you add a picture with the mainbus ?
note: empty belt under plastic is for rocket science bottles.
I might add 4 more lines under the other 4 iron lines (currently there is a 4 line path above and below the bus.)
Screenshot from 2017-05-08 00-54-30.png
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Re: [0.15.9] all science +-120/min/color(bluebelt & prod3)

Posted: Mon May 08, 2017 3:48 pm
by Zonk
Thank you much.

Re: [0.15.9] all science +-120/min/color(bluebelt & prod3)

Posted: Tue May 09, 2017 4:24 pm
by Distelzombie
I cant quite see this: Is it updated for the changes in the recipes in 0.15.7?

Re: [0.15.9] all science +-120/min/color(bluebelt & prod3)

Posted: Tue May 09, 2017 5:03 pm
by mophydeen
Distelzombie wrote:I cant quite see this: Is it updated for the changes in the recipes in 0.15.7?
title says 0.15.9 so yes.

It works as described

Re: [0.15.9] all science +-120/min/color(bluebelt & prod3)

Posted: Tue May 09, 2017 5:11 pm
by Trepidati0n
Note sure if you are "anti beacon"..but a few well placed beacons can greatly reduce the total module count and power demands. Right now with your setup you are doing it absolutely the most power hungry way and the most module intensive way. For example replacing every other blue bottle assembler with a beacon would cut your modules by ~25% and your power by nearly a 1/3rd for that aspect.

This is a half serious post I made on reddit..but it gets the point across.

https://www.reddit.com/r/factorio/comme ... ple_trick/

Re: [0.15.9] all science +-120/min/color(bluebelt & prod3)

Posted: Tue May 09, 2017 8:50 pm
by mophydeen
Trepidati0n wrote:Note sure if you are "anti beacon"..but a few well placed beacons can greatly reduce the total module count and power demands. Right now with your setup you are doing it absolutely the most power hungry way and the most module intensive way. For example replacing every other blue bottle assembler with a beacon would cut your modules by ~25% and your power by nearly a 1/3rd for that aspect.

This is a half serious post I made on reddit..but it gets the point across.

https://www.reddit.com/r/factorio/comme ... ple_trick/
I use the layout at the start of the game (yellow belt)
I dont care that much about space or pollution or energy.

My rocket launch layout is with beacons

Re: [0.15.9] all science +-120/min/color(bluebelt & prod3)

Posted: Tue May 23, 2017 3:10 am
by Damion5050
Can anyone post a picture of the inlets so i can tell what is suppose to inlet where?

Re: [0.15.9] all science +-120/min/color(bluebelt & prod3)

Posted: Tue May 23, 2017 5:00 am
by British_Petroleum
The post title is misleading; this is not all science. Space science is missing ;)