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Re: Factorissimo Fun

Posted: Fri Mar 24, 2017 4:08 am
by Dry Hairy Tree
Factorissimo - Solar.jpg
Factorissimo - Solar.jpg (867 KiB) Viewed 4438 times
Place solar at new site. Although I bring power with the rail the model of this system ran on autonomous solar power so I figured out how much was required to run an outpost... + a wee bit extra to round out the solar block. In this manner I can expand without power becoming an issue. I could make a pretty design but that's for later. The goal was 100 ion cannons.

Re: Factorissimo Fun

Posted: Fri Mar 24, 2017 4:16 am
by Dry Hairy Tree
Factorissimo - Mining.jpg
Factorissimo - Mining.jpg (612.99 KiB) Viewed 4438 times
Mining...

Pumpjacks...

Blueprints...
Factorissimo - Outpost2.jpg
Factorissimo - Outpost2.jpg (552.31 KiB) Viewed 4438 times
(voice of Sesame Street's Count)

"Three, three ion cannon facilities ha ha ha haaa!"

Re: Factorissimo Fun

Posted: Fri Mar 24, 2017 10:50 am
by Dry Hairy Tree
And then again...
Factorissimo - Outpost3.jpg
Factorissimo - Outpost3.jpg (595.05 KiB) Viewed 4423 times
This outpost I knew I'd be short of belt as soon as I realised the copper/iron were on opposite sides to my model. I could have used robots but they've already got jobs. So I put the iron in and got making belts ASAP while I made everything else, not ideal but it got the job done.

Firepower is absolutely overwhelming. Collected 1405 alien artifacts from this site without trying, they were just in the way of the build when I arrived.

The easiest way to do this relatively efficiently is to arrive at a launch site with an ion cannon already crafted, and take all the parts for the next ion cannon at the next site, start crafting the second ion cannon - then launch the one you got. In this manner you aren't waiting for low density structures or rocket fuel in order to craft ion cannons (when you launch the silo might grab em before you do), or for ion cannons to craft.

Re: Factorissimo Fun

Posted: Fri Mar 24, 2017 9:19 pm
by Dry Hairy Tree
Factorissimo - Halfway.jpg
Factorissimo - Halfway.jpg (15.89 KiB) Viewed 4403 times

Re: Factorissimo Fun

Posted: Sat Mar 25, 2017 1:46 am
by Dry Hairy Tree
Outpost 4 = ion cannon factory 5. Getting a few together...

I'll loop the rail (landfill bridge) for all of the outpost factories as the distance without a loop is taking too long.

Red belt got me once again! I brought two whole wagons of it this time, and was 34 short... :lol:
Factorissimo - Outpost4.jpg
Factorissimo - Outpost4.jpg (443.12 KiB) Viewed 4394 times

Re: Factorissimo Fun

Posted: Sat Mar 25, 2017 1:47 am
by Dry Hairy Tree
Factorissimo - Map5.jpg
Factorissimo - Map5.jpg (137.71 KiB) Viewed 4394 times

Re: Factorissimo Fun

Posted: Sat Mar 25, 2017 6:18 am
by Dry Hairy Tree
Factorissimo - more than halfway.jpg
Factorissimo - more than halfway.jpg (18.89 KiB) Viewed 4388 times

Re: Factorissimo Fun

Posted: Sat Mar 25, 2017 1:14 pm
by Dry Hairy Tree
Factorissimo - Operation 100.jpg
Factorissimo - Operation 100.jpg (131.15 KiB) Viewed 4377 times
We got a large buildup of hostiles to the northeast. May we respond. Over.

Re: Factorissimo Fun

Posted: Sat Mar 25, 2017 1:17 pm
by Dry Hairy Tree
Copy that. You have permission to act. Over.
Factorissimo - Operation 100 b.jpg
Factorissimo - Operation 100 b.jpg (67.81 KiB) Viewed 4377 times
Affirmative.

Re: Factorissimo Fun

Posted: Thu Mar 30, 2017 8:39 pm
by Dry Hairy Tree
Surprised this got zero response but.. is what it is. Maybe y'all too busy watching the you tube experts tell us how everything we do is wrong and why...

It is now possible (on this map) to do nothing but launching ion cannons and firing ion cannons continuously. In a multiplayer this could be an interesting feature unlocking vast swathes of map for mega-bases without having to engage all the time.

Note to those insisting on making the game longer/harder.

Big gets boring, fast.

Re: Factorissimo Fun

Posted: Thu Mar 30, 2017 9:25 pm
by Rage
If you decide to do this again, you might look at finding a way to make the bitters more aggressive in their attacks and expansion, might make it more challenging. Gotta decide whether to wipe out that massive attack that's building up, clear out a recent bitter expansion, or clear out those resources so you can grab 'em.

Re: Factorissimo Fun

Posted: Fri Mar 31, 2017 8:16 pm
by Dry Hairy Tree
good thinking Rage. I set up another on max biter settings it was a little more strategic in that I had to hunker down for a bit and fight my way to oil, but once the ion cannons begin to be installed you begin to win.

At first with only 1-2 I was hitting the largest proximal bases to relieve pressure on my guns. Again, critical mass seems around 14 cannons, then you can begin to expand aggressively.

Watching 'experts' trying for megabases for 1.5 and, though doing well, logistically they're screwing up. There's only so much can be fed into one factory, there's only so many trains one factory can receive without queues and other issues...

Franchise ya mugs!

I'd demonstrate but I don't have a free month.... Systems analysis lads, your system is not good.

Get a factory model that makes x amount of the science packs you want - then replicate all over the map. Job done.

"Build everything factory" "factory to build a factory" etc.... - lame attempts at using a building store as your own idea. Hence the origin of my disdain for 'experts'. That and all the 'rules' of how it's done.

Every rule is a nail in the coffin of potential and creativity. Be off with your silly rules. :mrgreen: