Large factory complex

Post pictures and videos of your factories.
If possible, please post also the blueprints/maps of your creations!
For art/design etc. you can go to Fan Art.

Post Reply
xbeo
Manual Inserter
Manual Inserter
Posts: 3
Joined: Sun Mar 03, 2013 9:07 pm
Contact:

Large factory complex

Post by xbeo »

Image
First Factory

Wanted to start a second factory, but didn't want to start from scratch, so i built a pipeline to the second factory to provide me with resources.

Image
Image
Pipeline to second factory

Image
Gear production, was necessary to produce express lanes.

Image
Image
Image
Second factory, pretty much just for research and express lanes.

Image
Now I think about third factory, but there is nothing left that I would need to produce.

User avatar
Dylems
Inserter
Inserter
Posts: 26
Joined: Sun Mar 03, 2013 6:27 pm
Contact:

Re: Large factory complex

Post by Dylems »

Great job ! It's true that unfortunately the game has no unlimited life expectancy :(
Image

Lelouch Vi Britannia orders you...

vel-master
Inserter
Inserter
Posts: 32
Joined: Mon Feb 18, 2013 10:11 am
Contact:

Re: Large factory complex

Post by vel-master »

I see my favorite Bus design! I think there is one important thing in this design. it's very important to provide effective withdrew system from the bus. You can take a look on my factory.

xbeo
Manual Inserter
Manual Inserter
Posts: 3
Joined: Sun Mar 03, 2013 9:07 pm
Contact:

Re: Large factory complex

Post by xbeo »

vel-master wrote:I see my favorite Bus design! I think there is one important thing in this design. it's very important to provide effective withdrew system from the bus. You can take a look on my factory.
I don't understand. Why you need to take something out of the bus?

If a lane blocks, that means to me that the factory doesn't need this resource.
If I don't need that resource either, then its okay for the producers to stop, because there is no more space.
That way I don't consume raw materials if i don't need them.
And the hole system is designed so that a (full) blocking resource does not affect other lanes.

I thought about putting crates at the end of the bus, several times. But I didn't want the situation where I have to move a full crate. I only put crates at the end if I need the product/resource.

vel-master
Inserter
Inserter
Posts: 32
Joined: Mon Feb 18, 2013 10:11 am
Contact:

Re: Large factory complex

Post by vel-master »

xbeo wrote: I don't understand. Why you need to take something out of the bus?
But you also have withdrew systems. They take part of materials from BUS to transport it to assembling lines.

Anyway you just can take a look on my factory http://vel-master.ru/any/pics_for_mats/factorio/bus.rar. Maybe you'll find something interesting for yourself. I also interested to get you factory gamesave.

Post Reply

Return to “Show your Creations”