FactorioScript - If Statements
Posted: Mon May 16, 2016 4:24 pm
If you have no idea what FactorioScript is, here is a link to the original post
Here is the if statement showoff: https://gfycat.com/DaringDeliciousAmericanlobster
You can read the reddit post for more details!
Here's the code:
And since the forum section description says that it likes blueprint strings...
Maybe with this you can help explain to me why those combinators are teleporting upwards!
Here is the if statement showoff: https://gfycat.com/DaringDeliciousAmericanlobster
You can read the reddit post for more details!
Here's the code:
Code: Select all
chain {
if crude_oil*3 > 5 && water+5 < 10 {
water += 6
}
}
Code: Select all
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