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My take, on modular factories
Posted: Sun May 08, 2016 11:05 pm
by guesswhat123212
After reading up on the couple of modular factory designs on here I decided that one, they were awesome, and two I wanted to re-build my factory with that mind set now that I have access to build what ever I want. However I did not like how it was a different module for each item wanted to be built. So I decided to find a layout that would work for making anything with and with out fluids, and a "high capacity" version. Below is what I came up with. You will notice there are a few extra belts not needed in the builds with out fluid pipes, and that is because I plan on always using a non-fluid blueprint, and adding fluid pipes as needed, so I made sure the space was there for them. Please let me know what you think, and any tips you might have.
- modularFactory.PNG (700.28 KiB) Viewed 2877 times
- ModularCloseUp.PNG (460.81 KiB) Viewed 2877 times
also have a version for just one lane incoming but that one I did not take a picture of.
Re: My take, on modular factories
Posted: Mon May 09, 2016 4:16 pm
by Quazar
Maybe I'm missing something... is this plan one-dimensional? This looks like it'd be hard to scale up, unlike a two-directional layout with branches for the assemblers.
Good on ya for trying something new, let us know how it goes!
Re: My take, on modular factories
Posted: Tue May 10, 2016 1:04 am
by guesswhat123212
I have not finished placing everything but its is tile-able, so it is scaling well. Below is copper cables for advanced circuits and a slightly modified design for green circuits because well you cant really beat the 3-2 for green circuits. However as I was placing out my belt/splitter/underground layout it seemed a little overkill. Oh well at least I wont have to wait for a whole lot of them.
- copperCables.PNG (639.47 KiB) Viewed 2726 times
- circuits.PNG (697.69 KiB) Viewed 2726 times
Re: My take, on modular factories
Posted: Tue May 10, 2016 12:38 pm
by vanatteveldt
guesswhat123212 wrote:[...] because well you cant really beat the 3-2 for green circuits [..]
Well, you can actually: once you add prod3 modules the ratio becomes 1:1, and you almost double the plate to circuit ratio. Since green circuits are quite a large part of raw ore usage, this essentially halves the amount of outposts, trains etc you need...
Re: My take, on modular factories
Posted: Tue May 10, 2016 1:14 pm
by dee-
Best part is IIRC modules become part of the blueprint in 0.13, so no more plugging them in by hand.
Will give prod3 a try once this rolls out.