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Another tiny science pack 2 assembly line

Posted: Mon Feb 17, 2014 9:31 pm
by sparr
Inspired by another thread, here's my attempt to squeeze some green packs out of a small footprint. I avoided using much high technology mostly because I don't have it all researched yet in my game :)

Re: Another tiny science pack 2 assembly line

Posted: Mon Feb 17, 2014 9:50 pm
by ssilk
Really very cool. Extremely condensed but clear...

I must disappoint you: in v0.9 green science pack is built out of basic belt and basic inserter. Very different setup... You need one factory more.

From playing along I can say, that even with more than 5 in the beginning and 10 labs later, a setup with 3 red, 3 green and 2 blue science assemblies are enough (leave space for beacon etc.). More is normally not needed.
This setup is then replaced for more optimized versions with logistic bots.

Re: Another tiny science pack 2 assembly line

Posted: Mon Feb 17, 2014 11:07 pm
by sparr
ssilk wrote:Really very cool. Extremely condensed but clear...

I must disappoint you: in v0.9 green science pack is built out of basic belt and basic inserter. Very different setup... You need one factory more.

From playing along I can say, that even with more than 5 in the beginning and 10 labs later, a setup with 3 red, 3 green and 2 blue science assemblies are enough (leave space for beacon etc.). More is normally not needed.
If I can get 0.9 to work (it crashes for me), maybe I'll see how compact I can make a 3 red + 3 green + 2 blue factory :)

Re: Another tiny science pack 2 assembly line

Posted: Thu Feb 20, 2014 4:43 am
by Zourin
sparr wrote:
ssilk wrote:Really very cool. Extremely condensed but clear...

I must disappoint you: in v0.9 green science pack is built out of basic belt and basic inserter. Very different setup... You need one factory more.

From playing along I can say, that even with more than 5 in the beginning and 10 labs later, a setup with 3 red, 3 green and 2 blue science assemblies are enough (leave space for beacon etc.). More is normally not needed.
If I can get 0.9 to work (it crashes for me), maybe I'll see how compact I can make a 3 red + 3 green + 2 blue factory :)
Yeah, the need for Inserters adds a bit of complexity to the green process. You wind up needing gears, chips, and plates for the inserters. With the central line already dual-banding, you're going to need to push the circuits up the feed line to feed an external belt, and replace the existing circuit setup with the inserter-gear factories. Two more factories, two more blocks of width, but no drama. The circuit factory shouldn't have to go full tilt, so even basic inserters/long arm should suffice to keep the packs chugging as long as supply is maintained.

Not hard to reproduce, and the four green factories can supply a good number of labs. I am slightly concerned about the resource drain associated with four green plants (and matching quad-reds) as I do have my own personal factories and resource taps so I can hand-make what I need on the fly rather than put strain on the material flow to automate it, or resource inject a lagging line.

Re: Another tiny science pack 2 assembly line

Posted: Thu Feb 20, 2014 6:25 am
by sparr
Here's the smallest green science assembly line I've made in 0.9

I have an idea to condense it slightly by rearranging the assemblers into a 2x4 grid with more shared conveyor space, but 1x8 works just fine for me.

Re: Another tiny science pack 2 assembly line

Posted: Thu Feb 20, 2014 11:59 am
by RawCode
i always did this type of farms without belts, only long and short inserters, chests and factories.
will post setup soonish.

Re: Another tiny science pack 2 assembly line

Posted: Thu Feb 20, 2014 12:37 pm
by Zourin
RawCode wrote:i always did this type of farms without belts, only long and short inserters, chests and factories.
will post setup soonish.
With packs, they process so slow that you can get away with belts and 1-at-a-time insertion (even slow inserters). Using L1 assemblers for the intermediate products is usually just fine for that pace.

Normally I've been stopping at two green facs.. maybe I should double up to four since that's a better balancing point. Can probably also do 4-1 with gears on red packs too (output/input gears with a 2nd parallel belt and use long inserters. only +1 width)

EDIT:

I cheated. I hijacked the external gear belt from my red pack factories to also supply gears to my inserter factory on the north side (while the gears also feed four redpacks). No drainage issues detected so far, although inserter production is still slow due to the single cable-circuit setup. So now I have a combined redpack-greenpack factory setup merging two reasonably condensed layouts. I may be able to get away with only two gear factories feeding the processes of four redpacks & four greenpacks as soon as I figure out how to route the gears in three directions at once without increasing the footprint (South-row belt factory, central row inserter fac, and north redpacks)