Page 1 of 1
Chess in Factorio (inspired by the awesome Tetris)
Posted: Mon Apr 04, 2016 9:03 am
by Evan_
Here. Were you expecting more?
Deconstruction planner is handy to move individual pieces. Color Coding mod was used to improve the visuals, but will work with vanilla concrete / stone tiles too. BP not included, as it isn't too hard to recreate.
Have to credit
Provet too, my favorite partner in projects of various levels of silliness.
Re: Chess in Factorio (inspired by the awesome Tetris)
Posted: Mon Apr 04, 2016 1:40 pm
by indjev99
Well, I was expecting something else.
Re: Chess in Factorio (inspired by the awesome Tetris)
Posted: Mon Apr 04, 2016 1:47 pm
by Evan_
Just wait until a math-wizard comes and recreates
Deep Blue with combinators.
Re: Chess in Factorio (inspired by the awesome Tetris)
Posted: Mon Apr 04, 2016 5:16 pm
by Xterminator
This is pretty cool actually. I feel like it would take forever to actually play a game this way, but still cool idea nonetheless. :p
Re: Chess in Factorio (inspired by the awesome Tetris)
Posted: Mon Apr 04, 2016 8:01 pm
by dee-
"White on the right"
Re: Chess in Factorio (inspired by the awesome Tetris)
Posted: Mon Apr 04, 2016 9:55 pm
by indjev99
Xterminator wrote:This is pretty cool actually. I feel like it would take forever to actually play a game this way, but still cool idea nonetheless. :p
Meh, a game of chess already takes forever.
Re: Chess in Factorio (inspired by the awesome Tetris)
Posted: Mon Apr 04, 2016 11:49 pm
by DaveMcW
Next step is to add a chess clock.
Re: Chess in Factorio (inspired by the awesome Tetris)
Posted: Tue Apr 05, 2016 6:00 am
by Evan_
Xterminator wrote:I feel like it would take forever to actually play a game this way, but still cool idea nonetheless. :p
It's not -that- long. You can order a bot to pick up a single piece with the deconstruction planner.
DaveMcW wrote:Next step is to add a chess clock.
Well, I'm a layman and nowhere near your expertise in circuitry and combinators... but I could do that.
*proud*