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Rocket defense best time thread

Posted: Tue Feb 11, 2014 8:35 pm
by mustangy
Anyone can faster?

This is with easiest settings (lots of resources, not much aliens)
Image

Re: Rocket defense best time thread

Posted: Wed Feb 12, 2014 6:53 am
by kovarex
That is good one.
We should provide some standard map settings, so everyone can compete on the exact same map to make it fair.

Re: Rocket defense best time thread

Posted: Wed Feb 12, 2014 7:28 am
by immibis
Image

:lol:

Re: Rocket defense best time thread

Posted: Wed Feb 12, 2014 8:00 am
by Nova
kovarex wrote:We should provide some standard map settings, so everyone can compete on the exact same map to make it fair.
Yeah, we suggested something to exchange maps without uploading a file, but there was no further discussion: Exchanging maps
You could even use specific code from other people. Publish the way Factorio saves the map settings / the internal save type in memory and someone will code you a nice, simple API to use this "map codes" for sure. Would be nice programing practice with a real use. :D

Re: Rocket defense best time thread

Posted: Wed Feb 12, 2014 8:11 am
by mustangy
I've decided to go with this map because if you go with normal settings then you can be lucky or not with resources.
And this have big impact on time. Like when you must build train connection to mines.


Nova +1

Re: Rocket defense best time thread

Posted: Wed Feb 12, 2014 8:48 am
by immibis
[quote="mustangy"][/quote]
It's not the number of things you have, it's the number of things you've killed.

Re: Rocket defense best time thread

Posted: Wed Feb 12, 2014 9:18 am
by mustangy
immibis wrote:
mustangy wrote:
It's not the number of things you have, it's the number of things you've killed.
Yeah, my bad ;) (killing aliens in base with shotgun is not a good idea)

Re: Rocket defense best time thread

Posted: Wed Feb 12, 2014 11:20 pm
by syneris
I did it in 8 hours on default settings: https://forums.factorio.com/forum/vie ... f=8&t=1663
I might do another run when 0.9 is released with its upcoming changes.