Amass bob-pack - spaghetti function
Posted: Sun Sep 13, 2015 1:52 pm
We decided to give bobs mod a spin.
The mod collection the Amass group uses looked interesting.
We set all resources (natives included) to low frequency, big size and high richness.
That was a good challenge. We had to limit production and space usage for the early game.
The mod collection the Amass group uses looked interesting.
We set all resources (natives included) to low frequency, big size and high richness.
That was a good challenge. We had to limit production and space usage for the early game.
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This functional spaghetti of belts and pipes was a product of that pressure and trying to get to grips with bobs mod.