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Automated Research Fort

Posted: Wed Oct 16, 2013 11:46 am
by Math3vv
I think i finaly have made a very eficient research lab :

Image

let me know what you think of it, or how to improve it

(labs can be extended to the left, supplies come in at the right by train or something else)

Re: Automated Research Fort

Posted: Wed Oct 16, 2013 1:39 pm
by wrtlprnft
I would either double the wall width or leave one tile of space between the wall and any valuable machinery, as biters can and will attack through walls.

It's definitely very aesthetically pleasing, though :-D

Re: Automated Research Fort

Posted: Thu Oct 17, 2013 9:12 am
by Math3vv
dubble wals would be cool indeed but the thing is i have 0 pollution so don't get attacked at all :P

Re: Automated Research Fort

Posted: Thu Oct 17, 2013 9:19 am
by Holy-Fire
Why do you use such a complex design for feeding the labs? It reminds me of the naive circular designs I used for assembly lines before I understood how to align lanes properly.

The traditional method is something along these lines (this assumes a logistic system, with pure belts you need filters for loading the chests and a small loop. No need to loop around the labs):

Re: Automated Research Fort

Posted: Thu Oct 17, 2013 9:32 am
by Holy-Fire
Belt-based version:

Re: Automated Research Fort

Posted: Thu Oct 17, 2013 12:40 pm
by FreeER
Holy-Fire wrote:No need to loop around the labs
Not sure if this was Math3vv's intention or not, but until you do have a solid science production the loop allows the science packs to continue moving on the belt instead of 10-20 being stuck at the end where only 1-4 of the labs have access (ranges are dependent upon design). Once you have enough to fill the belt then you are right, there is no need to loop the belt at all (other than looks, a lab with items constantly moving around looks busier :))

Also, just to note, in both of your images you could/should have stopped your belt one tile earlier. Not only does it save you two belts (per setup) but if you leave the belts there the last/first science packs will never be used because they are (technically) past the inserters

Re: Automated Research Fort

Posted: Thu Oct 17, 2013 1:19 pm
by Holy-Fire
FreeER wrote:
Holy-Fire wrote:No need to loop around the labs
Not sure if this was Math3vv's intention or not, but until you do have a solid science production the loop allows the science packs to continue moving on the belt instead of 10-20 being stuck at the end where only 1-4 of the labs have access (ranges are dependent upon design). Once you have enough to fill the belt then you are right, there is no need to loop the belt at all (other than looks, a lab with items constantly moving around looks busier :))
Seems pretty minor, the excess packs will be consumed fairly quickly.
FreeER wrote: Also, just to note, in both of your images you could/should have stopped your belt one tile earlier. Not only does it save you two belts (per setup) but if you leave the belts there the last/first science packs will never be used because they are (technically) past the inserters
Yeah, I know, but

1. The wasted packs and belts are a small price to pay
2. This looks nicer
3. Despite "knowing" it can be a belt shorter, I have this paranoia it will be out of range for the inserters... Better for my peace of mind this way :)

I'll take your position into consideration though.

Re: Automated Research Fort

Posted: Tue Oct 29, 2013 11:53 pm
by Dakkanor
i use a system similar to holy-fire, however its doubled up. while holy uses two rows, i use four and have the belts pass between row 1-2 and 3-4. This way i can make the belts move in a loop instead, it does mean that i have to use a more complex feeding system, but that can be sorted with underground belts, filter inserters and splitters fairly easily