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Rocket-count trial on 0.12

Posted: Fri Aug 14, 2015 1:03 am
by kengonakajima
Hi, I am trying Rocket count, with these settings:

- Resources: Very big, Very rich
- Enemy never attack first
- Speeding up with /c game.speed=xx

Today I had got a milestone of 1000 rockets. Next milestone is of course 10k rockets.
It can generate 1~2 rockets per minute with 15x game speed.

I consumed 50+ huge mines to get 1000 rockets.

Most of my time playing, is to set up new mining outposts.
It was almost automated by personal robo port, but it still time consuming.

I have to improve outpost building technique to achieve 10k rockets...

Re: Rocket-count trial on 0.12

Posted: Fri Aug 14, 2015 1:12 am
by DaveMcW
Use productivity modules to increase your rockets-per-mine ratio.

Re: Rocket-count trial on 0.12

Posted: Fri Aug 14, 2015 4:11 am
by kengonakajima
I'll try it!
I don't know how much it improves if every module is replaced by prod. module.

Can I expect 2x times?

Re: Rocket-count trial on 0.12

Posted: Fri Aug 14, 2015 6:31 am
by Schorty
4 ProdIII Modules are reducing your resources needed by 40%. So your rockers/min increase could be up to 1.666 times

Re: Rocket-count trial on 0.12

Posted: Fri Aug 14, 2015 11:25 am
by kengonakajima
I could put prod.mod in rocket silo and more intermediate products.
It looks to be better than 1.666.
I also noticed my factory have to be re-optimized to maximize prod.mod usage. Fun!

thanks

Re: Rocket-count trial on 0.12

Posted: Fri Aug 14, 2015 9:16 pm
by MalContentFL
Can you show us more of your factory? (i.e. mining outposts, production, train network, power production)

Re: Rocket-count trial on 0.12

Posted: Sun Aug 16, 2015 3:39 pm
by jeroon
very impressive! Did you launch all those by hand, or can you auto-launch rockets?

Re: Rocket-count trial on 0.12

Posted: Sun Aug 16, 2015 3:43 pm
by _aD
A Factorio Maps would be really interesting, too.