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[0.12.2]My new bobs mod factory/world (just 50h+)

Posted: Fri Jul 31, 2015 3:36 pm
by MrSlehofer
Hello
I want to show you my newest succesful world.
Feel free to comment.
Pictures:
http://mrslehofer.rajce.idnes.cz/Factor ... _00001.jpg
sry for img problems

Re: [0.12.2]My new bobs mod factory/world (just 50h+)

Posted: Fri Jul 31, 2015 7:29 pm
by Ackos
You could use some RSO to spread out the mineral spawns. But i like your factory area.

Re: [0.12.2]My new bobs mod factory/world (just 50h+)

Posted: Sun Aug 02, 2015 12:11 pm
by MrSlehofer
Ackos wrote:You could use some RSO to spread out the mineral spawns. But i like your factory area.
Thanks for letting me know :)

Re: [0.12.2]My new bobs mod factory/world (just 50h+)

Posted: Mon Aug 03, 2015 1:29 pm
by Zwobot
Nice electronics factory! All belts too... Took me a while to identify the components though with lack of the overlay showing what a factory produces.

Don't you get throughput issues with (basic) electronic components sharing a belt - and silicon wavers?

The Alien Artifact factory was a nice touch... Though aren't you swimming in those anyway? Another fun thing to do is using Beacon MK3's (and superpower science with > 1000% speed).

Re: [0.12.2]My new bobs mod factory/world (just 50h+)

Posted: Mon Aug 10, 2015 9:41 pm
by JDCollie
Ackos wrote:You could use some RSO to spread out the mineral spawns. But i like your factory area.
Does RSO work with Bob's Mods?

Re: [0.12.2]My new bobs mod factory/world (just 50h+)

Posted: Tue Aug 11, 2015 5:31 pm
by orzelek
JDCollie wrote:
Ackos wrote:You could use some RSO to spread out the mineral spawns. But i like your factory area.
Does RSO work with Bob's Mods?
It does - both with ores and enemies.