[0.12.2]My new bobs mod factory/world (just 50h+)

Post pictures and videos of your factories.
If possible, please post also the blueprints/maps of your creations!
For art/design etc. you can go to Fan Art.

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MrSlehofer
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[0.12.2]My new bobs mod factory/world (just 50h+)

Post by MrSlehofer »

Hello
I want to show you my newest succesful world.
Feel free to comment.
Pictures:
http://mrslehofer.rajce.idnes.cz/Factor ... _00001.jpg
sry for img problems
Last edited by MrSlehofer on Sat Aug 15, 2015 11:11 am, edited 1 time in total.

Ackos
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Re: [0.12.2]My new bobs mod factory/world (just 50h+)

Post by Ackos »

You could use some RSO to spread out the mineral spawns. But i like your factory area.

MrSlehofer
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Re: [0.12.2]My new bobs mod factory/world (just 50h+)

Post by MrSlehofer »

Ackos wrote:You could use some RSO to spread out the mineral spawns. But i like your factory area.
Thanks for letting me know :)

Zwobot
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Re: [0.12.2]My new bobs mod factory/world (just 50h+)

Post by Zwobot »

Nice electronics factory! All belts too... Took me a while to identify the components though with lack of the overlay showing what a factory produces.

Don't you get throughput issues with (basic) electronic components sharing a belt - and silicon wavers?

The Alien Artifact factory was a nice touch... Though aren't you swimming in those anyway? Another fun thing to do is using Beacon MK3's (and superpower science with > 1000% speed).

JDCollie
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Re: [0.12.2]My new bobs mod factory/world (just 50h+)

Post by JDCollie »

Ackos wrote:You could use some RSO to spread out the mineral spawns. But i like your factory area.
Does RSO work with Bob's Mods?

orzelek
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Re: [0.12.2]My new bobs mod factory/world (just 50h+)

Post by orzelek »

JDCollie wrote:
Ackos wrote:You could use some RSO to spread out the mineral spawns. But i like your factory area.
Does RSO work with Bob's Mods?
It does - both with ores and enemies.

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