Page 1 of 1

Combinator Clock

Posted: Fri Jul 24, 2015 7:10 pm
by Runex
6- 7 Segment displays made into a circuit for displaying time.
It operates at slightly faster than 1hz, I did not take the time to find the optimal clock speed for it

*Edit
This is how its set up:

Comparator
Constant value
Signal Check
7-segment display

The first comparator is what checks which number is active
The constant value works as a data attachment that collects the outputs needed to make the number
Signal check uses all the values from constant chest + ON signal
and then into the 7-segment display

The 1/10 separator is there to separate the number, so you get the numbers in the correct place

/Edit

Image
[*]I'm aware of the bottom segment on the 3 not working, i forgot to put a wire to it.



The input (Clock speed) Can be manipulated easily by changing the clock segment.

Image



Here's the save file if anyone is curious about it
Clock.zip
(3.24 MiB) Downloaded 322 times

I appreciate any feedback

Re: Combinator Clock

Posted: Mon Jul 27, 2015 10:11 am
by Twinsen
Nice one! You can make a precise timer with the combinators also.

The combinators update every game ticks. Since the game should run at 60 ticks, you increment your seconds every 60 ticks.
Something like this http://imgur.com/j21xfts

Re: Combinator Clock

Posted: Tue Jul 28, 2015 5:52 pm
by Runex
Twinsen wrote:Nice one! You can make a precise timer with the combinators also.

The combinators update every game ticks. Since the game should run at 60 ticks, you increment your seconds every 60 ticks.
Something like this http://imgur.com/j21xfts
Thanks for the tip :)

Combinator Clock reset

Posted: Sun Apr 10, 2016 7:50 am
by dough254
Do you know a way to stop and reset the clock to 00:00:00? i know how to stop the system. I'm trying to make it a 12hour clock that every time it hits 12 a am/pm lights up. i have a few idea on reseting it but idk how to actually do them.