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Assembler-3 Q-Shop; combinator for customizing + parameter to choose produced item

Posted: Sat Dec 14, 2024 11:24 am
by Lighthouse
For producing specific highQ items, I usually create one assembler (or other prod building) for each Q. Setup is tedious on large scale, such as one shop for each armor equipment, so I prepared a parameterized blueprint, that I like to share - for tipps and feedback, and possibly for your pleasure if you deem it helpful.

When placed it could look like this (mind: blueprint allows to choose what item to produce):
Image

Feature List of Blueprint:
  • Named parameter to choose production item
  • Shop can be toggled on/off (via Constant Combinator toggle)
  • target production quantity can be easily set (via Constant Combinator) - delivered with target quantity = 1
  • toggle for: "each Q shall reach target quantity individually" vs. "lower Q shall stop if higher Q has reached target quantity" (via Constant Combinator toggle)
  • toggle for: "requestor chests shall always keep items requested while turned on" vs. "requestor chests shall send items away one target quantity is reached" (via Constant Combinator toggle)
  • lamp shows green, when turned on
  • output chests are on one side- allowing for easy access while stamping many of these very close to one another
  • facilities immediately stop producing when target quantity is met (rather than buffering in its output)
  • requestor chests request one stack of every item that is part of the recipe
  • power poles are not part of the wiring (minimizes accidents with other circuits)
  • produced items stored in buffer chests, which request a full chest at start - can (and have to) be limited by readjusting requested amount or open chest stacks (This works for me. But a compatible alternative for you could be: filtered Storage Chests. Exchange it, if desired)
  • if Q4 or Q5 are not researched and shall not be part of the build: it is compatible to delete Q4+Q5 elements in the shop/blue print
  • modules can currently not be parameterized and are omitted from blueprint
  • blueprint is stamped down in OFF state so modules can be set first before switching production on
Not yet provided:
  • blueprints for other facilities than Assembler3 (such as for Electromagnetic Plant)
  • blueprint to contain unbarreling of liquids (which I do in this kind of setup)
  • signals/proposals about when to recycle what

Code: Select all

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