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What should i do to improve this ship?

Posted: Mon Nov 04, 2024 7:15 pm
by Puddles
This is my current design for my spaceship. trying to figure out where to go from here.
11-04-2024, 14-13-34.png
11-04-2024, 14-13-34.png (1012.1 KiB) Viewed 1123 times

Re: What should i do to improve this ship?

Posted: Tue Nov 05, 2024 1:11 am
by mmmPI
What problems are you facing ?

I think over the course of the game, you may want to diversify the turrets, but if you're not there yet, maybe you cannot.

Some future technologies unlock may also be interesting to use and will make you want to change it to integrate them, but again , can't do that before the techs are researched.

Many people use loops of belts with different items on them to try and save space. It require wiring inserters to one belt from the loop configured to "read all belt" and "hold" and then only adding material on the loop when it's under a number, probably like you do with the space hub. It's not necessary but maybe it's something you want to try ?

Re: What should i do to improve this ship?

Posted: Sat Nov 09, 2024 5:10 pm
by booter
I would suggest to make sure that asteroids dont destroy the back of your ship since its wider then the very slim front

Re: What should i do to improve this ship?

Posted: Sun Nov 24, 2024 1:25 pm
by jaylawl
Looking at the amount of thrusters its likely too fast. The turrets with only yellow ammo will not be able to keep up with the asteroids that you encounter between nauvis, vulcanus, fulgora, and gleba (unless your circuit logic is limiting the speed of the platform). The thrusters are vulnerable in the back, as there is nothing to defend them. Most asteroids will come from the front, so you only need very little to defend the sides.

Dont worry about making your spaceship perfect. Different routes have different requirements. The planets reachable from nauvis require very little, while traveling to aquilo, the solar system edge, and the shattered planet has entirely different dimensions of requirements. New iterations are inevitable, so just throw things at space and see what works. Check the factoriopedia to plan ahead for what you will encounter.

Re: What should i do to improve this ship?

Posted: Sun Nov 24, 2024 4:07 pm
by EustaceCS
This... thing will fly equally good with only three thrusters and (depending on where exactly and with which goal in mind) 1-2 less of each liquid tanks.
What's its main purpose, anyway?
I don't see chunk grinders for Promethium.
I don't see space/promethium science assemblers.
I don't see gun batteries sufficient for braving Aquilo.
So it's probably a general purpose "Nauvis <-> mid-game planets" taxi vessel.
You might consider:
1. Using Common grade turrets for that. You won't see asteroids which would demand Range bonus on that route. Range is actually derimental for this hull shape since turrets will waste too much ammo on shooting things which won't ever come close to your hull.
2. Doing something for better sides coverage by asteroid grabbers. Even en route front-only WILL not be enough most of the time.
3. Removing walls. Walls don't have any significant impact on platform's performance in space. Walls waste precious space and repair packs.
4. Leaving only 1 of each production building. Including astroid grinders. Even Rare asteroid grabbers won't grab enough things to keep all production buildings busy, especially if it's front-only grabbers.

Hulls of this size and shape tend to fare significantly better (and be way faster/cheaper to produce) if built using "no belts" paradigm.
You can daisy-chain turrets with inserters. You'll need around 12 unless you over-accessorized your bonus tab with repeatable researches.
You already did nice job with wiring - few more steps and you'll be able to buffer everything without belts being involved.
And this vessel sure will be able to go from planet to planet on autopilot!

And one more thing... unless you're 100% sure what you're doing, better discard chunks produced by grinders.

Re: What should i do to improve this ship?

Posted: Mon Nov 25, 2024 9:41 am
by MBas
Two things are more or less obvious.

1. Use less engines. It is a bit nonintuitive but the mass is not the only factor that slows your ship down. It is also a width which is taken to account (even if it should not, we are in space!). So your extra thrusthers actually slow it down.
2. Nonoptimal usage of modules detected :) In this setup of using basic fuel processing, you have enough ice->water processing capability. If you want to save some resources and possibly speed up process, swap your modules. Use productivity module in ice processing and speed modules in ice to fuel processing.

And for modules in general. Never combine productivity and efficiency. Always combine speed + efficiency or productivity + speed. If you already using productivity, additional speed module actually saves you more electricity. Even more then efficiency module which suppose to be dedicated for that (its interesting but its true).

Re: What should i do to improve this ship?

Posted: Mon Nov 25, 2024 10:56 am
by MBas
EustaceCS wrote: Sun Nov 24, 2024 4:07 pm This... thing will fly equally good with only three thrusters and (depending on where exactly and with which goal in mind) 1-2 less of each liquid tanks.
What's its main purpose, anyway?
I don't see chunk grinders for Promethium.
I don't see space/promethium science assemblers.
I don't see gun batteries sufficient for braving Aquilo.
So it's probably a general purpose "Nauvis <-> mid-game planets" taxi vessel.
You might consider:
1. Using Common grade turrets for that. You won't see asteroids which would demand Range bonus on that route. Range is actually derimental for this hull shape since turrets will waste too much ammo on shooting things which won't ever come close to your hull.
2. Doing something for better sides coverage by asteroid grabbers. Even en route front-only WILL not be enough most of the time.
3. Removing walls. Walls don't have any significant impact on platform's performance in space. Walls waste precious space and repair packs.
4. Leaving only 1 of each production building. Including astroid grinders. Even Rare asteroid grabbers won't grab enough things to keep all production buildings busy, especially if it's front-only grabbers.

Hulls of this size and shape tend to fare significantly better (and be way faster/cheaper to produce) if built using "no belts" paradigm.
You can daisy-chain turrets with inserters. You'll need around 12 unless you over-accessorized your bonus tab with repeatable researches.
You already did nice job with wiring - few more steps and you'll be able to buffer everything without belts being involved.
And this vessel sure will be able to go from planet to planet on autopilot!

And one more thing... unless you're 100% sure what you're doing, better discard chunks produced by grinders.
I think it is very obvious this ship is not intended for path to Aquilo and more far :). Pointing out promethium is quite strange on ship from this category. But I am still curious. What is chunk grinder for Promethium? I never saw that in game. I actually dont understand half of points but this one particulary surprising me more than others.

Re: What should i do to improve this ship?

Posted: Mon Nov 25, 2024 11:28 am
by Tertius
MBas wrote: Mon Nov 25, 2024 9:41 am If you already using productivity, additional speed module actually saves you more electricity. Even more then efficiency module which suppose to be dedicated for that (its interesting but its true).
In case this is unintuitive:
Imagine a machine runs double speed. It creates items in half the time, so the machine is consuming energy only half of the time, and this is equivalent of using half energy. The machine is able to produce double the amount of items (in this case consuming full energy of course), or you can choose to keep it idle for the other half of the time.
The more energy a machine consumes in absolute numbers, the more is saved by added speed. Because of this, efficiency modules in combination with speed modules are not as useful as it seems. Efficiency modules take away what would be saved by the added speed.
There is a break even due to the added energy consumption of the speed module. You save energy if the energy saved due to the added speed is more than the energy added by the speed module. The break even exists, because energy added by the speed module is a percentage of the base energy usage (which is rather small), while the saving is a percentage of the whole energy usage (which can be quite high if speed+production modules are used).

Re: What should i do to improve this ship?

Posted: Mon Nov 25, 2024 12:29 pm
by MBas
Tertius wrote: Mon Nov 25, 2024 11:28 am The more energy a machine consumes in absolute numbers, the more is saved by added speed. Because of this, efficiency modules in combination with speed modules are not as useful as it seems. Efficiency modules take away what would be saved by the added speed.
I dont quite agree on this. 3 Efficiency modules level 3 + 1 Speed module level 3 is without question the best energy saving combination. And it uses speed module. You can beat it only with very specific and hardly usable case (8 foundries, all 2 eff modules + 2 speed modules, beacon with 2 eff module in the middle).

If you have 3 module slots only, which is the case of chemical plants, 2 eff + 1 speed is still not entirely wrong option and might be a good one if you value your space.

Re: What should i do to improve this ship?

Posted: Mon Nov 25, 2024 12:33 pm
by EustaceCS
MBas wrote: Mon Nov 25, 2024 10:56 am I think it is very obvious this ship is not intended for path to Aquilo and more far :). Pointing out promethium is quite strange on ship from this category. But I am still curious.
A wise man said: "Fortune favours the bold". Who knows. The game don't quite hold your sleeve if you're about to go somewhere unexpected (see numerous complaints about Gleba). And SO MANY thrusters are usually a sympthom of an attempt to fly far, very far... looks badass though, the style is unquestionably good!

As of promethium chunk grinder... I'm guilty of one of most spectacular brain farts, yea. There are no dedicated grinding recipe for these.