Has anyone posted sushi-smelting here yet?
Posted: Mon May 27, 2024 6:21 pm
So I got inspired by AntiElitz's new smelter and figured I'd have a go at putting together something using the same principles. I think I've made it simpler and more robust than his (and with less wiring), so I figured I'd share.
Only yellow belts and no combinators:
The basic thing to realise is that a single steel smelter uses slightly more iron or copper ore as a full line of 24 steel furnaces uses in coal, so if you feed the first smelter fuel directly then you can feed all the others using the gaps in the ore that it creates. Which lets you run a full 48 steel furnace block off nothing but yellow belts.
This design also works when the furnaces are stone, but has a few gaps that I haven't been able to clean up that I consider an acceptable compromise for not needing to mess about with upgrade planners that I can't swipe over the whole array.
The red wire turns the whole thing off if there's not enough fuel, as it will jam if the last belt gets filled with ore.
The green wire turns off the coal feed if coal is backed up too much. Otherwise the coal jams the inner lanes.
All the yellow input inserters have their stack size set to 1. Because not doing that starves the second half of the build.
There's a very long cycle issue where a single smelter can run out of fuel, and another long cycle issue where the last smelter doesn't get ore, but they only cost about 10 plates every 10 minutes or so, and my attempts to fix that so far have caused collapse states where half the smelters run out of fuel instead.
And I even managed to fit in lights. Because who doesn't like lights?
Only yellow belts and no combinators:
The basic thing to realise is that a single steel smelter uses slightly more iron or copper ore as a full line of 24 steel furnaces uses in coal, so if you feed the first smelter fuel directly then you can feed all the others using the gaps in the ore that it creates. Which lets you run a full 48 steel furnace block off nothing but yellow belts.
This design also works when the furnaces are stone, but has a few gaps that I haven't been able to clean up that I consider an acceptable compromise for not needing to mess about with upgrade planners that I can't swipe over the whole array.
The red wire turns the whole thing off if there's not enough fuel, as it will jam if the last belt gets filled with ore.
The green wire turns off the coal feed if coal is backed up too much. Otherwise the coal jams the inner lanes.
All the yellow input inserters have their stack size set to 1. Because not doing that starves the second half of the build.
There's a very long cycle issue where a single smelter can run out of fuel, and another long cycle issue where the last smelter doesn't get ore, but they only cost about 10 plates every 10 minutes or so, and my attempts to fix that so far have caused collapse states where half the smelters run out of fuel instead.
And I even managed to fit in lights. Because who doesn't like lights?