Hello
I want to show you my newest succesful world.
Feel free to comment.
Pictures:
http://mrslehofer.rajce.idnes.cz/Factor ... _00001.jpg
sry for img problems
[0.12.2]My new bobs mod factory/world (just 50h+)
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- Burner Inserter
- Posts: 9
- Joined: Sun May 04, 2014 7:38 pm
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[0.12.2]My new bobs mod factory/world (just 50h+)
Last edited by MrSlehofer on Sat Aug 15, 2015 11:11 am, edited 1 time in total.
Re: [0.12.2]My new bobs mod factory/world (just 50h+)
You could use some RSO to spread out the mineral spawns. But i like your factory area.
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- Burner Inserter
- Posts: 9
- Joined: Sun May 04, 2014 7:38 pm
- Contact:
Re: [0.12.2]My new bobs mod factory/world (just 50h+)
Thanks for letting me knowAckos wrote:You could use some RSO to spread out the mineral spawns. But i like your factory area.
Re: [0.12.2]My new bobs mod factory/world (just 50h+)
Nice electronics factory! All belts too... Took me a while to identify the components though with lack of the overlay showing what a factory produces.
Don't you get throughput issues with (basic) electronic components sharing a belt - and silicon wavers?
The Alien Artifact factory was a nice touch... Though aren't you swimming in those anyway? Another fun thing to do is using Beacon MK3's (and superpower science with > 1000% speed).
Don't you get throughput issues with (basic) electronic components sharing a belt - and silicon wavers?
The Alien Artifact factory was a nice touch... Though aren't you swimming in those anyway? Another fun thing to do is using Beacon MK3's (and superpower science with > 1000% speed).
Re: [0.12.2]My new bobs mod factory/world (just 50h+)
Does RSO work with Bob's Mods?Ackos wrote:You could use some RSO to spread out the mineral spawns. But i like your factory area.
Re: [0.12.2]My new bobs mod factory/world (just 50h+)
It does - both with ores and enemies.JDCollie wrote:Does RSO work with Bob's Mods?Ackos wrote:You could use some RSO to spread out the mineral spawns. But i like your factory area.