Let's see your clever builds
Re: Let's see your clever builds
What tool gives those stats?
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Re: Let's see your clever builds
What program are you using to test it? Got a link?
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Re: Let's see your clever builds
Everything is easy to upgrade to electric furnaces, once you have personal roboport mk2 . But honestly, I normally move from steel furnaces to rows of beaconed electric furnaces, because steel->electric is only useful if you add modules ... so I normally just build a new smelting outpost somewhere and rip out my original setup completely.js1 wrote:I like this one very much, thanks! What I like the most is that it is easy to upgrade to electric furnaces, if you space your smelters by 1.vanatteveldt wrote: What about this design (that I'm sure has been posted earlier, since it's fairly obvious):
Re: Let's see your clever builds
The programm is written by d4rkc0d3r.
Github Link:
https://github.com/d4rkc0d3r/FactorioSi ... n/releases
The Forum Post:
viewtopic.php?f=69&t=34182
Github Link:
https://github.com/d4rkc0d3r/FactorioSi ... n/releases
The Forum Post:
viewtopic.php?f=69&t=34182
aka Chaftalie
Re: Let's see your clever builds
Cleverest? While maybe not my most impressive, I think this little guy is probably my cleverest build in it's simplicity.
Float Valve
Useful up through mid game (I use it until I get requester chests) it basically operates as a float valve. The top inserter gets backed up and throttles itself. Lots of ways to expand upon this with different inserter types, buffer chests, etc. You can use stack size to control density as well. Just need to make sure that the inserter pulling from the loop is as fast or faster than the one placing onto the loop.
It basically just ensures that there is an even flow of material on a track. I can throw a dozen items on a single loop this way. Works great for all the misc stuff that you don't need to crank out at a rapid pace but is useful to have made by a factory.
Picture of factory loop in use. Smart Furnace
I know there have been a bunch of smart furnace threads out there, but I think mine turned out pretty well. I decided to avoid using it for stone since we don't use enough stone for it to matter and can easily centralize that elsewhere, but wanted to handle copper, iron, steel, and gears. Gears was a bit of an afterthought, but it actually helps to have it interspersed to lower belt density and prevent clogs. I also wanted everything to fit appropriately so I could throw beacons in later, hence the blank rows. The stack filter inserter is set to limit stack size to 5, and only insert when there are at least 5 iron plates in the chest. This avoids clogging the furnace and doesn't require taking up space with any logic network items. I'm passing a boolean value to the top purple filter inserter which shuts steel down when it gets enough. Same thing with the gear factory. So far the whole thing is working great without clogging.
Train Trunk
This one is still a little experimental and the verdict is still out of whether it's going to keep up into late game. In my last game trunking starting becoming a pain in the ass somewhere around 5 full tracks of iron, so this is my attempt to come up with a trunk solution that can handle high throughput while staying modular. The train loops all the way around till it's sniffing it's own ass. Stops are placed every 2 squares apart, with a 5 second limit at any stop. So far it's been able to keep up with our supply, but we aren't processing as much as we were in the last game so we shall see how well it does when we ramp up.
Float Valve
Useful up through mid game (I use it until I get requester chests) it basically operates as a float valve. The top inserter gets backed up and throttles itself. Lots of ways to expand upon this with different inserter types, buffer chests, etc. You can use stack size to control density as well. Just need to make sure that the inserter pulling from the loop is as fast or faster than the one placing onto the loop.
It basically just ensures that there is an even flow of material on a track. I can throw a dozen items on a single loop this way. Works great for all the misc stuff that you don't need to crank out at a rapid pace but is useful to have made by a factory.
Picture of factory loop in use. Smart Furnace
I know there have been a bunch of smart furnace threads out there, but I think mine turned out pretty well. I decided to avoid using it for stone since we don't use enough stone for it to matter and can easily centralize that elsewhere, but wanted to handle copper, iron, steel, and gears. Gears was a bit of an afterthought, but it actually helps to have it interspersed to lower belt density and prevent clogs. I also wanted everything to fit appropriately so I could throw beacons in later, hence the blank rows. The stack filter inserter is set to limit stack size to 5, and only insert when there are at least 5 iron plates in the chest. This avoids clogging the furnace and doesn't require taking up space with any logic network items. I'm passing a boolean value to the top purple filter inserter which shuts steel down when it gets enough. Same thing with the gear factory. So far the whole thing is working great without clogging.
Train Trunk
This one is still a little experimental and the verdict is still out of whether it's going to keep up into late game. In my last game trunking starting becoming a pain in the ass somewhere around 5 full tracks of iron, so this is my attempt to come up with a trunk solution that can handle high throughput while staying modular. The train loops all the way around till it's sniffing it's own ass. Stops are placed every 2 squares apart, with a 5 second limit at any stop. So far it's been able to keep up with our supply, but we aren't processing as much as we were in the last game so we shall see how well it does when we ramp up.
Re: Let's see your clever builds
I tried it again!
There is a new and better 16 to16 Balancer
And I think it can be opptimised quite a bit befor it reaches it's limits, because you can see to many belts there have to be more undergroundbelts!
By the way, it is the secound Balancer i designed. (Actually there is a third, a 32 to 32 Balancer but it's something about 33 by 45 or so D:)
But to make this happen I probably have to shorten the 8 to 8 Balancer at least by one or intigrate it into the whole Balancer what actually will be a lot more difficult I think /:
There is a new and better 16 to16 Balancer
And I think it can be opptimised quite a bit befor it reaches it's limits, because you can see to many belts there have to be more undergroundbelts!
By the way, it is the secound Balancer i designed. (Actually there is a third, a 32 to 32 Balancer but it's something about 33 by 45 or so D:)
Blueprint String
The Balancer in it's whole glory:
And the stats:
I am trying to make an 16 to 16 Balancer that's 18 by 16, wish me luck. (would be 16 by 16 eve be possible?)But to make this happen I probably have to shorten the 8 to 8 Balancer at least by one or intigrate it into the whole Balancer what actually will be a lot more difficult I think /:
aka Chaftalie
Re: Let's see your clever builds
A compact factory for the production of military research packages.
Speed 1 packet per second
And how to build this thing https://youtu.be/KHekkhIXJHw
Speed 1 packet per second
And how to build this thing https://youtu.be/KHekkhIXJHw
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Re: Let's see your clever builds
Maybe not the typical "clever build" but I think turning a mis-shapen lake into a cirlce and building the main bus around it was pretty clever. This was 0.14.
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Re: Let's see your clever builds
My attempt at a creative 0.15 marathon green circuit factory. Ratios should be correct.
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Re: Let's see your clever builds
First design for compact 0.15 high-tech science layout. Should produce 1 pack per second. Blueprint string: https://pastebin.com/Dpf7zRdR Let's Play Link: https://www.youtube.com/playlist?list=P ... MdyjNCu7wv
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Re: Let's see your clever builds
Nice work!teenusa wrote:I tried it again!
There is a new and better 16 to16 Balancer
And I think it can be opptimised quite a bit befor it reaches it's limits, because you can see to many belts there have to be more undergroundbelts!
By the way, it is the secound Balancer i designed. (Actually there is a third, a 32 to 32 Balancer but it's something about 33 by 45 or so D:)Blueprint StringThe Balancer in it's whole glory: And the stats: I am trying to make an 16 to 16 Balancer that's 18 by 16, wish me luck. (would be 16 by 16 eve be possible?)
But to make this happen I probably have to shorten the 8 to 8 Balancer at least by one or intigrate it into the whole Balancer what actually will be a lot more difficult I think /:
I always thought the madmen who create balancers, are underappreciated, until you need their creations.
My factory is only at 8by8 level though, but someday I might have a use for this
And for my entry, for the times, when you Really want to nuke those biters:
Blueprint String
The basic principle is, that when U235 (and mostly U238) comes in from the uranium ore processing centrifuges on the left, the inserters of the first enriching centrifuge will pick it up. Then after the first enriching centrifuge filled up and done its job, the long handed inserter will feed it to the bottom right enriching centrifuge. As more and more U235 accumulates, slowly the whole loop will start up, and you will have plenty of U235 for your biter nuking needs.You need stack size 3 and speed module 3s for this system to work as intended.
It is far from self starting but after there is some U235 in the system it gradually fills itself and starts to show results as fast as I found possible. The yellow inserters have a stack size 2, so they let some of the U235 pass in front of them, so with two speed module 3s in their centrifuge, they pick up about 40 in one cycle, which is required to keep the enrichment going. The long handed inserters have stack size 3 so they unload fast enough, so some of the U235 passes in front of the inserter on the opposite side. If you let the yellow inserters pick everything up, it will cause the bottom centrifuges to have 80 U235 stacked in them and the upper ones can't work, so this speeds things up a little.
On the other hand for the startup, you want the first ones to pick up everything and maybe place only the first two or four centrifuges, also you might want to set up an inserter to remove the excess U235, to avoid clogging up.
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Re: Let's see your clever builds
You are probably all aware that even a basic base soon requires underground belts to get items from Point A to Point B as the number of factory links becomes non-trivial.
I've been playing the demo while trying to find settings that allow my potato of a video card to successfully render everything.
Map 3 involves just enough stuff to do, and I had to find a way to cross two belts.
It took some doing, but I successfully passed my iron ore across the copper build chain.
I've been playing the demo while trying to find settings that allow my potato of a video card to successfully render everything.
Map 3 involves just enough stuff to do, and I had to find a way to cross two belts.
It took some doing, but I successfully passed my iron ore across the copper build chain.
- Step one, is to side-load the belts so the main line and side line can coexist
- Step two, is a poor-man's filter-inserter (created with a regular inserter, and a chest limited to one stack which is primed with one item from the side line.)
- Step three, ensure the input items remain flowing and the output rate is less than or equal to the input, so the chest never fully empties.
Re: Let's see your clever builds
The starter base I designed. Works all with only 3 inputs: coal, iron and copper ores.
Basically makes you skip early game and supply all needs for building in the first hours.
It's progressive, as you build it you unlock what you need to continue it.
For example you only need logistics and automation 2 AFTER the science 1 setup is done
Here is the string of the blueprint
spoiler:
Basically makes you skip early game and supply all needs for building in the first hours.
It's progressive, as you build it you unlock what you need to continue it.
For example you only need logistics and automation 2 AFTER the science 1 setup is done
Here is the string of the blueprint
spoiler:
Code: Select all
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wjHeH6sRht0vDHruaKmfZJuOucpptMvAo0oh8GOPotBzAycg1m67GzYSU3ywkHa/zGaVACshJc/Fcm1jiYKhd3pPIcjWZmIMmuHl8fiANxXMLlgTORKkQvSAJwqnsm5lcWcXxY5yCjwZI9Vo1ZXFmo2w8dmfiyVybiWRdJ9uMF6B7JXkyfmwnK7yB71sfqWr2KKZNPKib5647E1Is7dkY5/6pyP2DRMMfKuqeDUgaWWETeGEJ+SOebPF01wIWr6i8AbewhuK8LcpNWpRbXOC+AVS6i0AiyMvx8ys3HhSPy5o3MA+fkxY+FydcuWaCy1dyfBrPaJOBJkvTpd0+L28JFC8nDDwo0xXvbWH5sORRvO6bMhEyGsNyUO4pcsuCF1/yp1rrqyzDn8iqFylEcPnaThjOynB/8rqLQurWxAex2UzojoqondDPwAmoXnwZG01BCOLD2Aw1ii9ZM9QkPmTNUOVTEkIt4iPRDLWKrzoz1CY+6sxQu/hiMkIVeAle2AminpUbe7IoZ+V8HgNFKQqo6ygg6ucpUNYtMauHP1DRLFFP0lUirDVJV4kCNVsVoo0XvxtdNOhUXpKeoiO6wF8gcFwVkszERqogkBzcC+oQJ5kYA76fh4DPrbyG4Ni4wlJGTrVmS8LoQPkNccrkKamZyvu+j0eq8q59WMFlJ+3AfdX3pmSZCBRACbDkIG7AAdTdS5bvbftOhE3GDRi8nVSyMbUX3P9TX0+79u3+8Pz9x+P+ZniLpWQ5w4dGIR+fmJo0eRtFC9pNGbmxucHeCPlt1HNrK5x2GkCPpVJMvRNnAxV4p0y6ZKunTMTLptsIwY/R5FgugDJjKfK9uuAJrGwnIZAF6mK4gVANPRDIHFQ1z8CEVfMMDFVN8CnzkLTwi4FmMTHCpqGIiRGGql6qY6hNTIww1C4mRhCqQGZoAqp6OVzYwBqOB5sAGsVMDpuGpGZyGKx8e4LBCh3ghA2sqTkJL+xgDROHvLCFNZnYGkgdTnl+oQiwXm7rhGCD3NcJwUa5BROClZ9/Y7AyrZXBFjVaQqhVDWsQalPDGoTa1SgBoFbn1CgBoXo1SkCoQY0SEGpUowSEmtQoAaFm1eki1CI7XQQrkyj+H/aXd1f7x93tCeLDzdPu/rg/PH99sz3BnP7ur9vD493TXx5++tvJk/3098ftd0f2793x4VsiK6VQfXStuS9f/gfDTevZ
Re: Let's see your clever builds
Not a clever build.
But I just wanted to make some landfill.
https://youtu.be/vwx9tbE1oTA
When it have 6 bluelines almost full, it's happy... I'm not sure can you feed it faster than this?
But I just wanted to make some landfill.
https://youtu.be/vwx9tbE1oTA
When it have 6 bluelines almost full, it's happy... I'm not sure can you feed it faster than this?
Re: Let's see your clever builds
@saunis:
I see yourseven six and raise 1.5 blue belt input
I see your
Re: Let's see your clever builds
yep, that much faster.
27.7 items/s chest to chest*, or chest to factory*.
27.7 times 11 inserters -> 304.7 items/s max, divided by 40 -> 7.6 belts input.
*times are approximations/averages.
27.7 items/s chest to chest*, or chest to factory*.
27.7 times 11 inserters -> 304.7 items/s max, divided by 40 -> 7.6 belts input.
*times are approximations/averages.
Re: Let's see your clever builds
Damn. I think, my small stone hauling train have too little output for 7,5 lines...
They only have 2 carts so they wont be efficient enough for even that 6 line.
Re: Let's see your clever builds
or you could simply unload 4 to 6 belts per wagon....
viewtopic.php?f=194&t=58728
and continued here:
viewtopic.php?f=5&t=61699
viewtopic.php?f=194&t=58728
and continued here:
viewtopic.php?f=5&t=61699
Re: Let's see your clever builds
I wrote it wrong...disentius wrote: ↑Tue Sep 18, 2018 10:39 pm or you could simply unload 4 to 6 belts per wagon....
viewtopic.php?f=194&t=58728
and continued here:
viewtopic.php?f=5&t=61699
I did try to mean, my trains / stone fields are not fast enough to deliver enough stone for that landfill maker.
When I really starting to make landfill, after some time it trains eat out my closest stone mining "buffers" and after that hauling distance is too long for continues supply. (yeah, my 5x 2cart trains are not enough...)
And that thing is build into too crowed place. so I think I need to relocate it. To make it better.