Blueprint to new Lab 0.15

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maurojunior2011
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Blueprint to new Lab 0.15

Post by maurojunior2011 »

I made this blueprint based on this released image:

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My Blueprint:

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Code: Select all

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I left the efficiency modules, if you want to take it just edit within the game (left click on the blueprint to edit it).
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MisterSpock
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Re: Blueprint to new Lab 0.15

Post by MisterSpock »

Im really struggling with belt, since since is much more expensive. 2 Paired belts of T3, Military, Production and High Tech Science is so expensive. It didnt make much on late game. But having 20k Iron in form of sciencepacks confince me of using robots instead.
eidolonFIRE_XI
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Re: Blueprint to new Lab 0.15

Post by eidolonFIRE_XI »

No need to have belts go to all labs.
Inserters can now pass viles between labs so you only need to belt deliver to the first one.
maurojunior2011
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Re: Blueprint to new Lab 0.15

Post by maurojunior2011 »

Truth. You can use this blueprint to start and then just expand the other labs behind the first labs and so on.
Iphrid
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Re: Blueprint to new Lab 0.15

Post by Iphrid »

Only the first two labs are supplied with belts. The rest of them get science via inserter.
I don't have all science hooked up yet but I'm working on it :)

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Distelzombie
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Re: Blueprint to new Lab 0.15

Post by Distelzombie »

I tested chaining them:
viewtopic.php?f=5&t=46067
Complete 2-Lane system as a Blueprint-Book! The perfect OCD reactor? Testing chained science lab efficiency Please use real prefixes and proper rounding!
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