PyPetroleumhandling alpha released

Replaces resource spawning system, so that the distances between resources are much bigger. Railway is needed then.

Moderators: orzelek, Dark

Post Reply
kingarthur
Smart Inserter
Smart Inserter
Posts: 1459
Joined: Sun Jun 15, 2014 11:39 am
Contact:

PyPetroleumhandling alpha released

Post by kingarthur »

pyanodon as released pyptroleumhandling as an alpha for some people to start testing it. as such some of us would like to have rso work with pyph asap so i went ahead an put together a rso config file for the new py mod. it seems to be ok so far. only real issue ive seen is the oil patchs in it spawn with like 20%ish or 120%ish oil.
Attachments
pypetroleumhandling.lua
(2.34 KiB) Downloaded 109 times

orzelek
Smart Inserter
Smart Inserter
Posts: 3911
Joined: Fri Apr 03, 2015 10:20 am
Contact:

Re: PyPetroleumhandling alpha released

Post by orzelek »

I can add it "blindly" to the rso. I'd need the conditional from mainconfig to load the config - mainly need to have the actual mod name.

Percentages on fluid resources are randomized quite much around the base value. You should compare the desired value from config with minimum/normal values for the prototype. If you put normal value into RSO config it should be close to 100% near start and then go up outward.

kingarthur
Smart Inserter
Smart Inserter
Posts: 1459
Joined: Sun Jun 15, 2014 11:39 am
Contact:

Re: PyPetroleumhandling alpha released

Post by kingarthur »

Code: Select all

	if game.active_mods["pypetroleumhandling"] then
		fillPyPetroleumhandlingConfig(config)
	end
i can also get you a link to the mod in a bit if that helps

Post Reply

Return to “Resource Spawner Overhaul”