Modify global generator settings
Posted: Mon Jun 05, 2017 7:16 pm
Hey guys. First, I'd like to apologize if this is the wrong place to ask this question, however I believe it should be relatively appropriate due to being due to the interaction of RSO with setup.
Skip down for tl;dr edition...
Basically I've got a map which I've been adding mods to as I've played (please reserve your judgment on the wisdom of such behaviour ), and recently I've added RSO and Bob's Ores to the mix. Now, early on when generating the world I configured it for a vanilla rail-world type experience - so frequency is "very low" on everything. Enter RSO, that remains a non-issue. Add Bob's Ores, and they get defaulted to "Normal". Now, I've got more tin and diamonds (from what I believe is the somewhat unusual "relative frequency" behaviour of RSO) then I could possibly need, and a potentially deadly future shortage of basic materials.
Now, since the part of the map I've already explored conforms to my expectations (via Vanilla generator), regenerating would cause more pain than gain (I did give it a shot, and it had an unfortunate effect on my mining operations ). It also wouldn't solve the underlying problem since the configuration would remain botched. I certainly could rid myself of Bob's Ores at this point - but I'd like to avoid that if all possible.
Is there a method to modify the generator configuration for an existing save file? I've tinkered around with a few things like poking at game.player.surface and so on (read-only ), but to no avail. If it would require hex editing or anything, that is perfectly acceptable. Also, any artifacts that may be caused are pretty much acceptable, clipped fields and the sort.
Thanks for your time.
Skip down for tl;dr edition...
Basically I've got a map which I've been adding mods to as I've played (please reserve your judgment on the wisdom of such behaviour ), and recently I've added RSO and Bob's Ores to the mix. Now, early on when generating the world I configured it for a vanilla rail-world type experience - so frequency is "very low" on everything. Enter RSO, that remains a non-issue. Add Bob's Ores, and they get defaulted to "Normal". Now, I've got more tin and diamonds (from what I believe is the somewhat unusual "relative frequency" behaviour of RSO) then I could possibly need, and a potentially deadly future shortage of basic materials.
Now, since the part of the map I've already explored conforms to my expectations (via Vanilla generator), regenerating would cause more pain than gain (I did give it a shot, and it had an unfortunate effect on my mining operations ). It also wouldn't solve the underlying problem since the configuration would remain botched. I certainly could rid myself of Bob's Ores at this point - but I'd like to avoid that if all possible.
Is there a method to modify the generator configuration for an existing save file? I've tinkered around with a few things like poking at game.player.surface and so on (read-only ), but to no avail. If it would require hex editing or anything, that is perfectly acceptable. Also, any artifacts that may be caused are pretty much acceptable, clipped fields and the sort.
Thanks for your time.