[MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
Posted: Wed Jul 09, 2014 2:29 pm
.
Attention:
This mod has been replaced by a successor: https://forums.factorio.com/forum/vie ... 14&t=12412
This mod overrides in-game Perlin noise based resource/units spawning system by region divided spawning system.
In short - distances between resources become much longer.
To make up for a distance, resource richness slightly increases with each region further away from the starting area.
RSO also controls spawning of biter bases to make it easier for a player to move further into the wilds, but don't expect resources to be biter-free.
Mod aims to encourage trains and other means of long range transportation, which has little practical use in unmodded game due to abundance of resources.
Checkout recommended mods section.
Attention:
This mod has been replaced by a successor: https://forums.factorio.com/forum/vie ... 14&t=12412
This mod overrides in-game Perlin noise based resource/units spawning system by region divided spawning system.
In short - distances between resources become much longer.
To make up for a distance, resource richness slightly increases with each region further away from the starting area.
RSO also controls spawning of biter bases to make it easier for a player to move further into the wilds, but don't expect resources to be biter-free.
Mod aims to encourage trains and other means of long range transportation, which has little practical use in unmodded game due to abundance of resources.
Checkout recommended mods section.
Features
Usage
Configuration
Recommended supplementary mods
Compatibility with other mods
Screenshot
Download:
Known Issues
changelog
Note: the original idea was from THIS mod by kolli, I planned to do few tweaks for own usage but ended up rewriting the whole thing. _-_