Any chance a workaround with PvP Scenario?

Replaces resource spawning system, so that the distances between resources are much bigger. Railway is needed then.

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Kane
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Any chance a workaround with PvP Scenario?

Post by Kane »

I like to use the PvP Scenario as a co-op Map using RSO / Bobs. It seems to spawn just fine but of course our starting areas don't spawn right it seems sadly. Not sure if there is a possible future of having this work / detection since it's a vanilla scenario and use for multiple people.

orzelek
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Re: Any chance a workaround with PvP Scenario?

Post by orzelek »

I have no idea what you tried to describe. I'm not really sure what PvP Scenario is - I don't do multiplayer.
I really need more info on what you are doing and how.

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Re: Any chance a workaround with PvP Scenario?

Post by Kane »

With bobs/rso installed:
Image

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Re: Any chance a workaround with PvP Scenario?

Post by orzelek »

I checked it out and I'm not sure.
To spawn starting area I need to know where it is.
This scenario spawns separate surface and I'm not sure how to solve spawning a starting area in this case. There is nothing currently I know of I could use to know where to put said area.

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Re: Any chance a workaround with PvP Scenario?

Post by Kane »

orzelek wrote:I checked it out and I'm not sure.
To spawn starting area I need to know where it is.
This scenario spawns separate surface and I'm not sure how to solve spawning a starting area in this case. There is nothing currently I know of I could use to know where to put said area.
It does spawn a surface I think at 0,0 always. Then copies it. But I think the issue is the way it starts up / can be rerolled with diff seeds, etc the RSO one does not start up right. (100% missing)

But what it normally does is the following:

1 Load pvp world
2 generates spawn
3 when you confirm/run the settings from within the loaded world and join a team it then copies/pastes the center to other locations.

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Re: Any chance a workaround with PvP Scenario?

Post by orzelek »

My thread on help got some potential solution so I might try to implement it at some point.
I can't promise the timeline - it might need some small refactoring on start locations again.

And I think it will still need manual intervention in a way - since after you add more then one start location you should regenerate all ores to make sure they are generated with all starting locations taken into account.

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