Page 1 of 1

Best way to increase density of ore on existing save

Posted: Wed Apr 26, 2017 8:37 am
by HiddenWolf
Hi all,

I've put several hunderd hours into a save that wasn't intended to run as long, but it is slowly turning into a megabase.
With the upgrade to .15, I'd like to find a way to increase either the richness of ore deposits or their frequency a bit, as building outposts takes up more and more of my playtime.

I know there is a way to regenerate ores, but I don't know if that'll put the patches in the exact same places, or if it will glitch out and make me rebuild all my outposts and rails.
I'd also like to prevent new patches from appearing under my existing base, but would rather just increase the 'yield' of new chunks.

Is there a good way to do that? Can I adjust a scaling factor in settings somewhere, maybe?

HW

Re: Best way to increase density of ore on existing save

Posted: Wed Apr 26, 2017 3:33 pm
by orzelek
Currently only way would be to edit config file and increase global richness factor there.

I did not work on integrating mod settings yet - I will get around to those sometime soon-ish. So config editing is only way for now.

Re: Best way to increase density of ore on existing save

Posted: Mon May 15, 2017 5:39 pm
by FlyHigh
Interesting question. I also have a map I'm continuing from a friend's save however he has set the stone deposits to be very small. I have been wandering how could I edit that preset. On a different note, i've also uninstalled RSO and it would be nice to regenerate resources.

Re: Best way to increase density of ore on existing save

Posted: Tue May 16, 2017 1:32 am
by orzelek
Regeneration of resources works as before using the regenerate command:

Code: Select all

/c remote.call("RSO","regenerate")
They might end up in different locations since a lot has changed recently.

Since size of stone is stored in map settings I'm not sure if it can be edited in running game.

Re: Best way to increase density of ore on existing save

Posted: Tue May 16, 2017 1:59 pm
by Trepidati0n
You would have to regenerate. Once ore is "on the map", it is on "on the map".

Re: Best way to increase density of ore on existing save

Posted: Tue May 16, 2017 4:14 pm
by FlyHigh
Trepidati0n wrote:You would have to regenerate. Once ore is "on the map", it is on "on the map".
I thought so and it seemed that way. However with 0.15, the uranium ore was generated on older maps, appearing everywhere, even on already developed tiles.
This leads me to believe there might be ways of re-generating ore on already discovered tiles...

Re: Best way to increase density of ore on existing save

Posted: Wed May 17, 2017 12:03 am
by orzelek
FlyHigh wrote:
Trepidati0n wrote:You would have to regenerate. Once ore is "on the map", it is on "on the map".
I thought so and it seemed that way. However with 0.15, the uranium ore was generated on older maps, appearing everywhere, even on already developed tiles.
This leads me to believe there might be ways of re-generating ore on already discovered tiles...
Vanilla has it's own way and RSO has one also. But since ore was added and due to some design changes you won't get it exactly the same after regeneration with RSO now.

Re: Best way to increase density of ore on existing save

Posted: Wed May 17, 2017 2:24 am
by FlyHigh
orzelek wrote:
FlyHigh wrote:
Trepidati0n wrote:You would have to regenerate. Once ore is "on the map", it is on "on the map".
I thought so and it seemed that way. However with 0.15, the uranium ore was generated on older maps, appearing everywhere, even on already developed tiles.
This leads me to believe there might be ways of re-generating ore on already discovered tiles...
Vanilla has it's own way and RSO has one also. But since ore was added and due to some design changes you won't get it exactly the same after regeneration with RSO now.
What i've said was that i've disabled RSO. I'm back to vanilla densities.

btw, for vanilla, could the command be something like

Code: Select all

/c remote.call("base","regenerate")
and with that, is there a way it could be ore-specific?