Mod doesn't seem to work

Replaces resource spawning system, so that the distances between resources are much bigger. Railway is needed then.

Moderators: orzelek, Dark

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gexxo
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Mod doesn't seem to work

Post by gexxo »

Hi together,

I am quite new to the game, so probably it is my fault, but the mod doesn't seem to work for me. I installed it through the game GUI. Whenever I enable it in the game and start a game or open the map editor, there are no resources patches at all (except the four starting ones). What am I doing wrong here? (I have the same problem with Angel's Infinite Ores, where only normal but no infinite ores appear, it seems that I cannot get any ore mod to work :( ).

What am I doing wrong?
Thanks in advance for any help.

orzelek
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Re: Mod doesn't seem to work

Post by orzelek »

Please make sure you are actually opening it in game.
This mod doesn't work in map editor.

You can check if it's running by using this command - you need to be in game:

Code: Select all

/c remote.call("RSO", "runTest")
It will explore big map area and increase the game speed so that generation happens faster.

johnnynonumber
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Re: Mod doesn't seem to work

Post by johnnynonumber »

I have a similar problem where I'm expecting the mod to disable biter spawn where the mod doesn't appear to be running. When I run the remote.call command, I get the following
2017-03-02 19_39_36-Factorio 0.14.22.png
2017-03-02 19_39_36-Factorio 0.14.22.png (744.42 KiB) Viewed 2535 times

orzelek
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Re: Mod doesn't seem to work

Post by orzelek »

johnnynonumber wrote:I have a similar problem where I'm expecting the mod to disable biter spawn where the mod doesn't appear to be running. When I run the remote.call command, I get the following
2017-03-02 19_39_36-Factorio 0.14.22.png
Thats actually my bug - but presence of this method would show that mod is loaded and working.

johnnynonumber
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Re: Mod doesn't seem to work

Post by johnnynonumber »

orzelek wrote:
johnnynonumber wrote:I have a similar problem where I'm expecting the mod to disable biter spawn where the mod doesn't appear to be running. When I run the remote.call command, I get the following
2017-03-02 19_39_36-Factorio 0.14.22.png
Thats actually my bug - but presence of this method would show that mod is loaded and working.
OK cool I'll have a play around.

johnnynonumber
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Re: Mod doesn't seem to work

Post by johnnynonumber »

My mistake was trying to edit config.lua while the mod was still zipped. The file appears to edit/save correctly (toggling read only as well) but it doesn't truly save. Unzipping the mod folder, making the edits and rezipping it works.

Great mod, thanks!

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