Too few biters with RSO?
Posted: Sun Jan 01, 2017 4:25 pm
I recently started my first game with RSO mod and I am wondering about the biters...
I am now over 12 hours in this game, biter evolution is 34%, but there are (in my opinion) very few biter bases around me: I did not yet have a single attack on my base, although polution only recently spread to the biter base in the east. And if I compare this with the "regular" biter spreading algorithm I think I would already had some decent attacks and there would be much more biter bases around my base.
So I am wondering: are there enough biters here? Will the biter bases spread out more later in the game? When? Do I even have to set up a strong defense like in the regular game? If I want more biters, I suppose I need to increase the value absolute_enemy_chance from 0.25 to ...? What value makes sense?
I would very much like some input from more RSO experienced players.
Thanks!
BTW: I am playing with RSO 2.3.0 in the default configuration, I didn't choose 'peaceful' at game start, and I do not use any enemy related mods.
I am now over 12 hours in this game, biter evolution is 34%, but there are (in my opinion) very few biter bases around me: I did not yet have a single attack on my base, although polution only recently spread to the biter base in the east. And if I compare this with the "regular" biter spreading algorithm I think I would already had some decent attacks and there would be much more biter bases around my base.
So I am wondering: are there enough biters here? Will the biter bases spread out more later in the game? When? Do I even have to set up a strong defense like in the regular game? If I want more biters, I suppose I need to increase the value absolute_enemy_chance from 0.25 to ...? What value makes sense?
I would very much like some input from more RSO experienced players.
Thanks!
BTW: I am playing with RSO 2.3.0 in the default configuration, I didn't choose 'peaceful' at game start, and I do not use any enemy related mods.