RSO Death World settings

Replaces resource spawning system, so that the distances between resources are much bigger. Railway is needed then.

Moderators: orzelek, Dark

Post Reply
tonsrd
Inserter
Inserter
Posts: 22
Joined: Fri Jul 08, 2016 2:59 am
Contact:

RSO Death World settings

Post by tonsrd »

what config would make a RSO "Death World"

what mods to ramp up biter hardness ? more spawners / biters

orzelek
Smart Inserter
Smart Inserter
Posts: 3911
Joined: Fri Apr 03, 2015 10:20 am
Contact:

Re: RSO Death World settings

Post by orzelek »

I't a bit difficult to make actual death world with RSO.
It makes enemy bases more spread around so they won't get that dense as in vanilla. You can set size and frequency to highest but it won't be a death world really I think.

You can also go to config file and disable RSO enemy generation and enable vanilla one. Then you get normal vanilla biters.
Those are the options in config file:

Code: Select all

use_RSO_biter_spawning = true    	-- enables spawning of biters controlled by RSO mod - less enemies around with more space between bases
use_vanilla_biter_spawning = false	-- enables using of vanilla spawning 

tonsrd
Inserter
Inserter
Posts: 22
Joined: Fri Jul 08, 2016 2:59 am
Contact:

Re: RSO Death World settings

Post by tonsrd »

in my most recent attempt ( base multi 20x ) I got some bases with 20 spawners and other groups of 8 spawners and 20+ worms.. I want more ( spawners )

every 10 secs I get a dip in ups from 60 to 50 ( im guessing its the spawner settings sigh )

Post Reply

Return to “Resource Spawner Overhaul”