Circuit network suggestions
Posted: Wed Jun 19, 2013 8:55 pm
See this thread: https://forums.factorio.com/forum/vie ... ?f=6&t=980
Conclusion for me:
- The wires are really nice. I like them and they fit perfect to the steam-punk theme.
- Circuit-networks aren't thought to be big. So it shouldn't be possible to make them big, or if you need to make them big, it is made differently.
- The difference between logistic network and circuit network is not clear. Where are the borders?
Suggestions:
1. reduce the max-size of a circuit-network. I exclude in the count the wires you need to connect a chest or an inserter, only the wires between poles are counting!!
I think, that 10 wires for a wire-network is enough. For example 20 covers really big networks I created and I think they where too big and they could be made much smaller, if needed.
--> The sense is, that it should be clear for every player, that the circuit-network is only thought for small networks and he should think in small ranges for sub-factories and long ranges for the logistic network or other transimissions.
2. for longer distances/bigger networks it should be possible to have a "wireless network-station". Connect one cable, select the channel go to the other side, place the second station, select the right channel and connect cables. The both networks are now connected directly. (note: This network-station should have a very, very far, but limited range!)
--> The sense of this is, that it is the bridge between the wire- and the wireless network.
For example, the logistic network (logistic, not circuit) could send per default on wireless-channel "L". Then I have to place only one station, connect to channel "L" and voilla: I can set an inserter, which is connected to the logistics-network. So with this device you create also the logic bridge between the circuit and logistic network.
( I introduced "channel", they are just channels, like on a cable with many strings in it. we already talked about it here:
https://forums.factorio.com/forum/vie ... nnel#p6240
https://forums.factorio.com/forum/vie ... nnel#p6865
)
... ok, the next logic step is introducing of "channel"-cable, a cable, which has more than one channel. If you connect it to a device, you can select the channel it sends or receives signals.
Conclusion for me:
- The wires are really nice. I like them and they fit perfect to the steam-punk theme.
- Circuit-networks aren't thought to be big. So it shouldn't be possible to make them big, or if you need to make them big, it is made differently.
- The difference between logistic network and circuit network is not clear. Where are the borders?
Suggestions:
1. reduce the max-size of a circuit-network. I exclude in the count the wires you need to connect a chest or an inserter, only the wires between poles are counting!!
I think, that 10 wires for a wire-network is enough. For example 20 covers really big networks I created and I think they where too big and they could be made much smaller, if needed.
--> The sense is, that it should be clear for every player, that the circuit-network is only thought for small networks and he should think in small ranges for sub-factories and long ranges for the logistic network or other transimissions.
2. for longer distances/bigger networks it should be possible to have a "wireless network-station". Connect one cable, select the channel go to the other side, place the second station, select the right channel and connect cables. The both networks are now connected directly. (note: This network-station should have a very, very far, but limited range!)
--> The sense of this is, that it is the bridge between the wire- and the wireless network.
For example, the logistic network (logistic, not circuit) could send per default on wireless-channel "L". Then I have to place only one station, connect to channel "L" and voilla: I can set an inserter, which is connected to the logistics-network. So with this device you create also the logic bridge between the circuit and logistic network.
( I introduced "channel", they are just channels, like on a cable with many strings in it. we already talked about it here:
https://forums.factorio.com/forum/vie ... nnel#p6240
https://forums.factorio.com/forum/vie ... nnel#p6865
)
... ok, the next logic step is introducing of "channel"-cable, a cable, which has more than one channel. If you connect it to a device, you can select the channel it sends or receives signals.