Robots should self destruct if no power for too long

Ideas that are too old (too many things have changed since) and ones which won't be implemented for certain reasons or if there are obviously better suggestions.

Moderator: ickputzdirwech

Post Reply
PyroFire
Filter Inserter
Filter Inserter
Posts: 356
Joined: Tue Mar 08, 2016 8:18 am
Contact:

Robots should self destruct if no power for too long

Post by PyroFire »

To prevent random construction bots that were accidentally abandoned on the other side of the map consuming a players construction bot capacity leaving them wondering why their roboports aren't working, robots, particularly player construction robots, should self destruct if they are left flying without power for too long.

User avatar
Ranakastrasz
Smart Inserter
Smart Inserter
Posts: 2124
Joined: Thu Jun 12, 2014 3:05 am
Contact:

Re: Robots should self destruct if no power for too long

Post by Ranakastrasz »

Would cause other problems, like the U-Shaped roboport networks. Admittedly, in that case the issue is more the AI beings computationally cheap and stupid as a resulT.

Instead of crashing, going to another roboport would also work, as would having an indicator as to how many are out, like combat robots.

There is a debug option that draws a line between player avatars and their personal robots, which helps, and a mod that added a better graphic for that would be another solution.


I believe robots used to explode at zero power, but it was changed.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16

mrvn
Smart Inserter
Smart Inserter
Posts: 5704
Joined: Mon Sep 05, 2016 9:10 am
Contact:

Re: Robots should self destruct if no power for too long

Post by mrvn »

Self destruct seems like a poor design. They should land (as items on the ground) at least.

Koub
Global Moderator
Global Moderator
Posts: 7199
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: Robots should self destruct if no power for too long

Post by Koub »

  • Logistic and Construction robots slowdown to 20% of regular speed when out of energy (instead of dying).
Source : viewtopic.php?f=3&t=4108
Koub - Please consider English is not my native language.

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12888
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Robots should self destruct if no power for too long

Post by ssilk »

I move this to won’t implement. Sorry, I remember we had that (see above) and there where dozens of requests to change that.
Could be done with a mod, I think.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

User avatar
5thHorseman
Smart Inserter
Smart Inserter
Posts: 1193
Joined: Fri Jun 10, 2016 11:21 pm
Contact:

Re: Robots should self destruct if no power for too long

Post by 5thHorseman »

PyroFire wrote:
Tue Aug 25, 2020 1:55 pm
robots, particularly player construction robots, should self destruct if they are left flying without power for too long.
Please dear God, no.
ssilk wrote:
Wed Aug 26, 2020 6:19 am
I move this to won’t implement.
Please dear God, yes.

PyroFire
Filter Inserter
Filter Inserter
Posts: 356
Joined: Tue Mar 08, 2016 8:18 am
Contact:

Re: Robots should self destruct if no power for too long

Post by PyroFire »

5thHorseman wrote:
Wed Aug 26, 2020 7:08 am
PyroFire wrote:
Tue Aug 25, 2020 1:55 pm
robots, particularly player construction robots, should self destruct if they are left flying without power for too long.
Please dear God, no.
Care to add anything useful to the discussion?

Perhaps you missed the part where
To prevent random construction bots that were accidentally abandoned on the other side of the map consuming a players construction bot capacity leaving them wondering why their roboports aren't working,
is still an issue.

But i see that you failed to quote that part, so uh.
Thanks for your meaningless input?

Koub
Global Moderator
Global Moderator
Posts: 7199
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: Robots should self destruct if no power for too long

Post by Koub »

What about a button (next to Activate Alt view, ...), with the feature : "Terminate all robots that are OOP and not queued for recharge" ?
This could be modded pretty easily, I guess ?
Koub - Please consider English is not my native language.

Qon
Smart Inserter
Smart Inserter
Posts: 2119
Joined: Thu Mar 17, 2016 6:27 am
Contact:

Re: Robots should self destruct if no power for too long

Post by Qon »

Koub wrote:
Wed Aug 26, 2020 3:08 pm
What about a button (next to Activate Alt view, ...), with the feature : "Terminate all robots that are OOP and not queued for recharge" ?
This could be modded pretty easily, I guess ?
https://mods.factorio.com/mod/KillLostBots

Koub
Global Moderator
Global Moderator
Posts: 7199
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: Robots should self destruct if no power for too long

Post by Koub »

Qon wrote:
Wed Aug 26, 2020 4:12 pm
Koub wrote:
Wed Aug 26, 2020 3:08 pm
What about a button (next to Activate Alt view, ...), with the feature : "Terminate all robots that are OOP and not queued for recharge" ?
This could be modded pretty easily, I guess ?
https://mods.factorio.com/mod/KillLostBots
Whetever idea one has, chances are there's someone who's already had them earlier :mrgreen:
Koub - Please consider English is not my native language.

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12888
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Robots should self destruct if no power for too long

Post by ssilk »

:D
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

PyroFire
Filter Inserter
Filter Inserter
Posts: 356
Joined: Tue Mar 08, 2016 8:18 am
Contact:

Re: Robots should self destruct if no power for too long

Post by PyroFire »

All great thoughts, but, particularly with the spiderbots being added with remote control while being allowed their own mobile roboports, the rate of repeat occurrence of this situation is dramatically higher than it used to be.

I agree that destruction may not be the best solution.
I like the idea of pathing abandoned robots to the nearest logistics network if one exists otherwise default behavior.

Or better yet - what about adding a simple notification that says "Abandoned Robot" and points to it on the map like other notifications?
Easily moddable, but seems more like it should be included in the base game.

User avatar
darkfrei
Smart Inserter
Smart Inserter
Posts: 2903
Joined: Thu Nov 20, 2014 11:11 pm
Contact:

Re: Robots should self destruct if no power for too long

Post by darkfrei »

mrvn wrote:
Tue Aug 25, 2020 2:40 pm
Self destruct seems like a poor design. They should land (as items on the ground) at least.
The disassembling to ingredients or to item-on-ground.

mrvn
Smart Inserter
Smart Inserter
Posts: 5704
Joined: Mon Sep 05, 2016 9:10 am
Contact:

Re: Robots should self destruct if no power for too long

Post by mrvn »

darkfrei wrote:
Thu Aug 27, 2020 11:04 am
mrvn wrote:
Tue Aug 25, 2020 2:40 pm
Self destruct seems like a poor design. They should land (as items on the ground) at least.
The disassembling to ingredients or to item-on-ground.
Unless you think the bots are kept together by force fields instead of screws I see no reason why they should break into pieces when they loose power.


By the way: Personal roboports can be turned on/off. So turn it off and wait for bots to return before moving. Just don't abandon your bots on the other side of the map and the problem goes away too. :)

mmmPI
Smart Inserter
Smart Inserter
Posts: 2729
Joined: Mon Jun 20, 2016 6:10 pm
Contact:

Re: Robots should self destruct if no power for too long

Post by mmmPI »

PyroFire wrote:
Thu Aug 27, 2020 9:48 am
I like the idea of pathing abandoned robots to the nearest logistics network if one exists otherwise default behavior.
I think if you take your armor away and wear it back, what you described happens. At least it reset the number of robots that you can use without delay, i am unsure what happens to those robots that i've lost.

I used to do this when taking a train in a path where signal were missing, and bots left to try and place signals while the train run full speed carrying me as passenger, then the hotkey to disable roboport was added maybe also the logic for robots leaving personnal roboport in this particular case has been changed since then.

No sure what is the reason but i haven't needed that trick for a while i'm not sure it still function.

Post Reply

Return to “Outdated/Not implemented”