Use nearest artillery turret for manual targeting
Moderator: ickputzdirwech
Use nearest artillery turret for manual targeting
When I manually target something with artillery, it always fires with the last turret built within range, and not the nearest turret. What happens is the travel time is extended a lot more than it needs to be. I have Artillery Shell Range 31, so manually targeting means about any of my turrets can reach most anywhere on my map. I have nearly 50 turrets stationed around the map, and I would appreciate that the nearer turrets get called on when I manually target something, instead of one that's twice the distance away from the target.
Re: Use nearest artillery turret for manual targeting
It's actually not the latest build turret but what ever turret just happens to update next and be within range with ammo ready to shoot at that location. Having it be nearest-first would add extra performance overhead that I don't consider worth it.
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Re: Use nearest artillery turret for manual targeting
You say that, but every time I manual target it uses the last 2 turrets I built. That behavior has been consistent as I have added more turrets in the last few weeks. All of my turrets are full of ammo at the time. Some of them are even pointed in the direction that I'm targeting, and the ones that are chosen have to some times make more than 90 degree rotations before firing, sometimes almost 180. Then we can't forget the travel time of the round when the turret used is more than double the distance of a closer one. I understand the game would need to make a calculation to determine which object is closest that satisfies certain parameters (online, ammo, etc), but in the end I feel like it would still deliver the round to the target faster than waiting for a different turret on the other side of the map.
Re: Use nearest artillery turret for manual targeting
No, if I were to fire only 2, then it uses the last 2 I placed (i usually place pairs). If i were to click 4 manual targets quickly, then it uses the last 4 placed. I'm sure the algorithm cares about availability, but it's using the most recently placed turrets within range first.